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(Essence) actions
(Essence rating) days
(Essence × 2) actions
(Essence × 2) long ticks
(Lunar's Essence) Days
(Strength) actions
(Strength × 2) actions
0 motes
0 motes, 1 willpower
0 motes to 8 motes
10+ motes
10 motes
10 motes, 1 lethal health level
10 motes, 1 willpower
10 motes, 1 willpower, 1 bashing health level
10 motes, 1 willpower, 1 experience point
10 motes, 1 willpower, 1 lethal health level
10 motes, 2 willpower
10 motes, 4 willpower
10 or 20 motes
11 motes
12+ motes
12 experience points
12 motes
12 motes, 1 willpower
15+ motes
15 motes
15 motes, 1 willpower
15 motes, 1 willpower per Essence
15 motes, 2 willpower
18 motes
1 aggravated health level
1 aggravated health level, variable willpower
1 bashing health level
1 lethal health level
1 more per pre-soak
1 mote
1 mote, 1 willpower
1 mote + 1 mote per dot lent
1 mote for touch or 3 motes for sight, plus 1 willpower to repair
1 mote or 2 motes per 1 bashing/1 lethal of soak, 1 willpower
1 mote or more
1 mote per 1 lethal damage
1 mote per 2L/2B soak
1 mote per 2 damage dice
1 mote per 2 dice
1 mote per 2 dice of damage
1 mote per 2 lethal damage
1 mote per 2 lethal health levels
1 mote per 2 soak
1 mote per 2 successes
1 mote per 3 soak
1 mote per action
1 mote per ally affected
1 mote per attack
1 mote per corpse
1 mote per cubic yard
1 mote per die
1 mote per effect
1 mote per factor
1 mote per message, plus distance
1 mote per minute
1 mote per penalty
1 mote per subject
1 mote per success
1 or more Limit
1 willpower
20+ motes
20 motes
20 motes, 1 willpower
25 motes
2 experience points
2 motes
2 motes, 1 willpower
2 motes, 1 willpower + 1 mote per extra foe
2 motes + 1 mote per targeted ally
2 motes or more
2 motes or more, 1 willpower
2 motes per
2 motes per DV
2 motes per ally fang
2 motes per attack
2 motes per bashing health level
2 motes per cubic yard
2 motes per dot of increase
2 motes per factor
2 motes per lethal health level converted, plus 1 willpower
2 motes per person
2 motes per person per mile
2 motes per subject
2 motes per success
2 motes per tick
2 motes plus 1 mote per ally
30+ motes
30 motes
3 motes
3 motes, 1 willpower
3 motes, 1 willpower + 1 mote per person defended
3 motes (or 6 motes)
3 motes + 1 mote per ally protected
3 motes and 1 willpower per aggravated health level converted
3 motes or more
3 motes or more, 1 willpower
3 motes per -1
3 motes per action
3 motes per day
3 motes per duplicate
3 motes per point
3 motes per rate
3 motes per weapon
3m per fatigue/mobility reduction
40+ motes
40 motes
45 motes
4 experience points
4 motes
4 motes, 1 willpower
4 motes + 1 willpower (optional)
4 motes or more
4 motes per scene
50 motes
50 motes, 1 aggravated health level
50 motes, 1 lethal health level
5 motes
5 motes, 1 willpower
5 motes, 1 willpower, 1 or more lethal health levels
5 motes, 1 willpower, 3 experience points
5 motes, 2 willpower
5 motes, 3 willpower
5 motes, 4 willpower
5 motes, 5 willpower
5 motes (+1 mote per attack)
5 motes (plus 1-5 willpower)
5 motes + 1 mote per target
5 motes and 1 willpower per 1 lethal health level
5 motes per 1 willpower
5 motes per target, plus 1 willpower
5 motes plus more
60 motes
60 motes, 6 willpower
65 motes
6 motes
6 motes, 1 lethal health level
6 motes, 1 willpower
7 motes
7 motes, 1 willpower
8 experience points
8 motes
8 motes, 1 bashing health level
8 motes, 1 willpower
8 motes per duplicate
9 motes
Abilities
Abyssal's Charisma in days
Abyssal Exalted
Abyssal Exalted Charms
Action-Only Charms
Adamant Circle Sorcery
Adorjan
Advantages
Alchemical Exalted
Animal Form Acquisition Knacks
Animal and Training Charms
Antagonists
Appearance
Archery
Archery Charms
Archery Weapons
Area
Armor
Artifacts
Aspect of Air
Aspect of Earth
Aspect of Fire
Aspect of Water
Aspect of Wood
Athletics
Athletics Charms
Attack Enhancement Charms
Attributes
Automatons
Avatar 1 Charms
Avatar 2 Charms
Avatar 3 Charms
Avatar 4 Charms
Avatar 5 Charms
Awareness
Awareness Charms
Backgrounds
Balance and Grace Charms
Beasts
Belief Charms
Blades
Blasphemy Charms
Blights
Books
Books of Sorcery, Vol. 1
Books of Sorcery, Vol. 2
Books of Sorcery, Vol. 6
Bureaucracy
Bureaucracy Charms
Caste
Caster
Caster or one spell
Cecelyne
Celestial Circle Sorcery
Celestial Martial Arts
Characters
Charisma
Charm Concepts
Charm Keywords
Charm Types
Charms
Charms by Ability
Charms by Aspect
Charms by Caste
Charms by Cost
Charms by Duration
Charms by Exalted Type
Charms by Group
Charms by Keyword
Charms by Patron
Charms by Soak
Charms by Type
Combat
Combo-Basic Charms
Combo-OK Charms
Combos
Compass of Celestial Directions, Vol. 3
Compass of Celestial Directions, Vol. 3 - Yu-Shan
Compulsion Charms
Concealment Charms
Concentration
Concentration Charms
Consumption Charms
Cooperative Charms
Counterattack Charms
Craft
Craft Charms
Crafting Charms
Creation
Creatures of Darkness
Creatures of Death
Creatures of the Wyld
Crippling Charms
Crippling Group Charms
Damage Enhancement Charms
Dark Messiah Style
Dawn Caste
Dawn Charms
Day Caste
Daybreak Caste
Deathlords
Defense and Dissembling Charms
Defensive Charms
Demon Princes
Demons
Desecration Charms
Desmenes
Dexterity
Disambiguation
Diseases
Disguise Charms
Dodge
Dodge Charms
Dreams of the First Age
Drugs
Dusk Caste
Dusk Charms
Dynasty Charms
Ebon Dragon
Eclipse Caste
Elemental Charms
Elemental Dragons
Elementals
Emerald Circle Sorcery
Emotion Charms
Endurance Charms
Enhanced Charms
Environment
Environmental Charms
Episodes
Equipment
Errata
Essence
Essence-Regaining Charms
Essence 10 Charms
Essence 1 Charms
Essence 1 Knacks
Essence 2 Charms
Essence 2 Knacks
Essence 3 Charms
Essence 3 Knacks
Essence 4 Charms
Essence 4 Knacks
Essence 5 Charms
Essence 5 Knacks
Essence 6 Charms
Essence 6 Knacks
Essence 7 Charms
Essence 7 Knacks
Essence 8 Charms
Essence 9 Charms
Essence Charms
Essence Requirements
Essence actions (regardless of type of combat)
Essence in actions (during regular combat) or long ticks (during social combat)
Exalted
Experience
Extended Sense Charms
Extra Action Charms
Fair Folk
Fascination Charms
Feats of Strength Charms
Feint Charms
First Circle Demons
Five days
Five minutes
Five ticks per dot of permanent Essence
Form-type Charms
Fury-OK Charms
Fury Charms
General Charms
Ghost-Blooded
Gift Charms
Glossary
God-Blooded
Gods
Grafts
Grappling Charms
Healing Charms
History
Holy Charms
Holy Group Charms
Houserules
Human Form Acquisition Knacks
Hungry Ghost Style
Illusion Charms
Impact Weapons
Indefinite
Infernal Exalted
Infernal Exalted Charms
Infernal Monster Style
Infernal Monster Style Expansion Charms
Ink Monkeys
Insight Charms
Instant/one minute
Instant (Story)
Instant Charms
Integrity
Integrity Charms
Intelligence
Interaction Charms
Intimacies
Investigation
Investigation Charms
Iron Circle Necromancy
Knacks
Knacks by Essence
Knockback Charms
Labyrinth Circle Necromancy
Languages
Larceny
Larceny Charms
Leader 1 Charms
Leader 2 Charms
Leader 3 Charms
Leader 4 Charms
Leader 5 Charms
Leader 6 Charms
Leader 7 Charms
Leader Charms
Linguistics
Linguistics Charms
Lore
Lore Charms
Lunar's Presence in days
Lunar Appearance Charms
Lunar Charisma Charms
Lunar Dexterity Charms
Lunar Exalted
Lunar Exalted Charms
Lunar Exalted Knacks
Lunar Hero Style
Lunar Hero Style Expansion Charms
Lunar Intelligence Charms
Lunar Manipulation Charms
Lunar Perception Charms
Lunar Stamina Charms
Lunar Strength Charms
Lunar Wits Charms
Maiden Charms
Main
Malfeas
Mandate Charms
Mandate of Heaven
Manipulation
Manses
Manual of Exalted Power - Dragon-Blooded
Manual of Exalted Power - Infernals
Martial-ready Charms
Martial Arts
Martial Arts Charms
Martial Arts Weapons
Martial Charms
Mass Combat
Masters of Jade
Medicine
Medicine Charms
Melee
Melee Charms
Merged Charms
Merits and Flaws
Messianic Charms
Midnight Caste
Military Unit Charms
Mirror Charms
Miscellaneous Form Acquisition Knacks
Moonshadow Caste
Mortals
Mount's Stamina in days
Movement Charms
Native Charms
Necromancy
Necromancy Charms
Nek Dæn
Night Caste
Obsidian Circle Necromancy
Obvious Charms
Occult
Occult Charms
On Warm Sands
One action
One action per point of permanent Essence
One century
One day
One hour
One item
One lunar month
One minute
One minute per point of permanent Essence
One month
One project
One scene
One scene or instant
One season
One story
One task
One task or three months (whichever is less)
One tick
One week
Onyx Circle Necromancy
Organizations
Overdrive Charms
Panoply
Perception
Perception Advantage Charms
Performance
Performance Charms
Permanent Charms
Person Examination Charms
Poison Charms
Poisons
Presence
Presence Charms
Primordials
Raksha
Reaction Charms
Reactor Charms
Realm
Reflexive Charms
Resistance
Resistance Charms
Ride
Ride Charms
Rules
Sail
Sail Charms
Sapphire Circle Sorcery
Scenes
Scroll of Exalts
Scroll of Heroes
Scrolls of Esoteric Wisdom, Vol. 6
Second Circle Demons
Series
Servitude Charms
Shadowlands Circle Necromancy
Shapeshifting Refinement Knacks
Shapeshifting Speed Knacks
Shaping Charms
She Who Lives In Her Name
Shifting Knacks
Shogunate
Sickness Charms
Sidereal Charms
Sidereal Exalted
Sidereal Exalted Charms
Sidereal Occult Charms
Simple Charms
Snake Style
Soak Enhancement Charms
Social Charms
Social Combat
Social Unit Charms
Socialize
Socialize Charms
Solar's Charisma in days
Solar's Essence in hours
Solar Circle Sorcery
Solar Exalted
Solar Exalted Charms
Solar Hero Style
Solar Hero Style Expansion Charms
Sorcerous Charms
Sorcery
Sorcery Charms
Sorcery by Cost
Sorcery by Target
Spears
Special
Special Attacks
Spectral Charms
Speed and Extra Action Charms
Spirit Charms
Spirit Charms by Group
Spirit Compassion Charms
Spirit Conviction Charms
Spirit Temperance Charms
Spirit Valor Charms
Spirits
Stackable Charms
Stamina
Stealth
Stealth Charms
Stories
Storyteller's Companion
Storytelling
Stoyteller's Companion
Strength
Subdual Charms
Substance Charms
Summoned palace and demons
Supernatural Form Acquisition Knacks
Supernatural Martial Arts
Supplemental Charms
Survival
Survival Charms
Survival Group Charms
Swallowing Darkness Style
Taint Charms
Terrestrial Circle Sorcery
Terrestrial Exalted
Terrestrial Exalted Charms
Terrestrial Martial Arts
Territory Charms
Thaumaturgy
The Blessed Isle
The Books of Sorcery, Vol. 1
The Books of Sorcery, Vol. 3
The Books of Sorcery, Vol. 4
The Compass of Celestial Directions, Vol. 2
The East
The Guild
The North
The Scavenger Lands
The South
The Threshold
The West
Third Circle Demons
Three ticks
Thrown
Thrown Charms
Thrown Weapons
Time
Touch Charms
Training Charms
Twilight Caste
Two actions
Undead
Underworld
Unfinished Pages
Units
Universal Spirit Charms
Until Calibration
Until DV refreshes (Essence) times
Until broken
Until complete
Until disembarking
Until disengaged
Until disrupted
Until next action
Until released
Until stopped
Until the Dragon-Blood's next action
Until the character sleeps
Until the day ends
Until the night ends
Until thrown
Variable
Variable + 1 willpower
Varies
Vehicles
Velocity Charms
Virtue Flaws
Virtues
Void Circle Necromancy
Wanton Charms
War
War Charms
War Form Knacks
War Keyword Charms
Warstriders
Weapon Damage modifier +1 mote
Weapons
Wits
Wonders
Wyld
Wyld Charms
Wyld Keyword Charms
Wyld Mutations
Wyld Perception Charms
Yaranaika!
Yozis
Yu-Shan
Zenith Caste
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