Hardship-Surviving Mendicant Spirit: Difference between revisions

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'''Prerequisite Charms:''' None
'''Prerequisite Charms:''' None


The wilderness cannot subdue the heroes of the dawn. This Charm negates any environmental external penalties to Survival rolls made for the Solar. This means that the coldest glacier and the hottest desert are no more deadly for the Solar than the gentlest rolling plain. She can find food and water easily, she ignores inclement weather even when lightly dressed, and she does not suffer undue blisters, bug bites or plant poison even walking barefoot through the Far East. This Charm does not protect against environmental damage, however, so if the environment is deadly enough to force regular Resistance rolls, the Solar needs Element-Resisting Prana to endure it.  
The wilderness cannot subdue the heroes of the dawn. This Charm negates any environmental external penalties to [[Survival]] rolls made for the Solar. This means that the coldest glacier and the hottest desert are no more deadly for the Solar than the gentlest rolling plain. She can [[foraging|find food and water easily]], she ignores inclement [[weather]] even when lightly dressed, and she does not suffer undue blisters, bug bites or plant poison even walking barefoot through the [[Far East]]. This Charm does not protect against environmental damage, however, so if the environment is deadly enough to force regular [[Resistance]] rolls, the Solar needs [[Element-Resisting Prana]] to endure it.  


==Maelstorm-Weathering Indifference==
See also [[Maelstrom-Weathering Indifference]] (Abyssal Exalted Charm which mirrors two Solar Charms).
Same Charm for [[Abyssal Exalted]].<br>Adds {{Mirror}} keyword.<br>'''Prerequisite Charms:''' None
 
Abyssals do not merely reign over restless dead; they also dominate the Underworld itself. This Charm negates all environmental external penalties to [[Survival]] rolls and provides complete immunity to environmental hazards while in the realms of the dead. Enduring the hazards of Creation takes a strong effort of will, and provides only the benefits of Hardship-Surviving Mendicant Spirit.


[[Category:Survival Charms]]
[[Category:Survival Charms]]

Latest revision as of 19:49, 18 January 2020

Cost: 10m; Mins: Survival 3, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: None

The wilderness cannot subdue the heroes of the dawn. This Charm negates any environmental external penalties to Survival rolls made for the Solar. This means that the coldest glacier and the hottest desert are no more deadly for the Solar than the gentlest rolling plain. She can find food and water easily, she ignores inclement weather even when lightly dressed, and she does not suffer undue blisters, bug bites or plant poison even walking barefoot through the Far East. This Charm does not protect against environmental damage, however, so if the environment is deadly enough to force regular Resistance rolls, the Solar needs Element-Resisting Prana to endure it.

See also Maelstrom-Weathering Indifference (Abyssal Exalted Charm which mirrors two Solar Charms).