Triple-Distance Attack Technique: Difference between revisions
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Created page with "'''Cost:''' {{3m}}; '''Mins:''' Thrown 2, Essence 2; '''Type:''' {{Supplemental}}<br> {{Keywords}} {{Combo-OK}}, {{Obvious}}<br> '''Duration:''' {{Instant}}<br> '''Pre..." |
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'''Cost:''' {{ | '''Cost:''' {{2m}}; '''Mins:''' [[Thrown]] 2, [[Essence]] 2; '''Type:''' {{Supplemental}}<br> | ||
{{Keywords}} {{Combo-OK}}, {{Obvious}}<br> | {{Keywords}} {{Combo-OK}}, {{Obvious}}<br> | ||
'''Duration:''' {{Instant}}<br> | '''Duration:''' {{Instant}}<br> | ||
'''Prerequisite Charms:''' None | '''Prerequisite Charms:''' None | ||
The Solar imbues his weapon with Essence, so that it flies true. This Charm enhances a Thrown-based attack. The Exalt spends | The Solar imbues his weapon with Essence, so that it flies true. This Charm enhances a [[Thrown]]-based attack. The Exalt spends two motes and triples the [[Range]] of the weapon. | ||
If the Solar has Essence 4 or higher, this Charm also negates external penalties from environmental conditions. | If the Solar has Essence 4 or higher, this Charm also negates external penalties from environmental conditions. | ||
==Aid of Ill Wind== | |||
The same as an [[Abyssal Exalted]] Charm. Adds {{Mirror}} Keyword.<br>'''Prerequisite Charms:''' None | |||
Chill gusts from the Underworld carry the Abyssal's weapon to his prey. These winds dissipate on impact, leaving wounds that smell faintly of funereal incense or wilting flowers. | |||
[[Category:Thrown Charms]] | [[Category:Thrown Charms]] |
Latest revision as of 19:11, 20 January 2020
Cost: 2m; Mins: Thrown 2, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
The Solar imbues his weapon with Essence, so that it flies true. This Charm enhances a Thrown-based attack. The Exalt spends two motes and triples the Range of the weapon.
If the Solar has Essence 4 or higher, this Charm also negates external penalties from environmental conditions.
Aid of Ill Wind
The same as an Abyssal Exalted Charm. Adds Mirror Keyword.
Prerequisite Charms: None
Chill gusts from the Underworld carry the Abyssal's weapon to his prey. These winds dissipate on impact, leaving wounds that smell faintly of funereal incense or wilting flowers.