Template:Diagnose Patient: Difference between revisions
Created page with "===Diagnose Patient (Medicine)=== When a physician examines a patient to detect and/or gauge the seriousness of wounds or illnesses, roll the physician's (Perception + M..." |
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===Diagnose Patient (Medicine)=== | ===Diagnose Patient (Medicine)=== | ||
When a physician examines a patient to detect and/or gauge the seriousness of wounds or illnesses, roll the physician's ([[Perception]] + [[Medicine]]). This is a dramatic action requiring five minutes of poking, prodding and taking note of symptoms. In the case of injuries, the difficulty is only 1 for external wounds and 2 for internal injuries (such as broken bones or internal bleeding). Success allows the healer's player to know how many levels of each type of injury the patient currently suffers, which the character interprets in an appropriate in-game context. For example, a patient suffering three levels of bashing | When a physician examines a patient to detect and/or gauge the seriousness of wounds or illnesses, roll the physician's ([[Perception]] + [[Medicine]]). This is a dramatic action requiring five minutes of poking, prodding and taking note of symptoms. In the case of injuries, the difficulty is only 1 for external wounds and 2 for internal injuries (such as broken bones or internal bleeding). Success allows the healer's player to know how many levels of each type of injury the patient currently suffers, which the character interprets in an appropriate in-game context. For example, a patient suffering three levels of [[bashing]] damage and a single level of [[lethal]] damage might prompt the physician to say, ''"It looks worse than it really is. Mostly, you're just banged up. Get some rest, and stay off that leg for a few days, and you'll be fine."'' | ||
Illnesses are more variable, with a diagnosis difficulty based on the distinctiveness of the symptoms rather than the severity of the disease. For instance, the [[common cold]], [[infected wounds]] and [[bubonic plague]] are all difficulty 1. Other examples include [[cholera]] and [[smallpox]] (difficulty 2) and [[yellow fever]] (difficulty 3). Only extremely rare and/or magical illnesses should have a diagnosis difficulty greater than 3. If it is a Sickness effect without a stated difficulty to diagnose, the difficulty is the [[Essence]] of the character who caused the effect. | Illnesses are more variable, with a diagnosis difficulty based on the distinctiveness of the symptoms rather than the severity of the disease. For instance, the [[common cold]], [[infected wounds]] and [[bubonic plague]] are all difficulty 1. Other examples include [[cholera]] and [[smallpox]] (difficulty 2) and [[yellow fever]] (difficulty 3). Only extremely rare and/or magical illnesses should have a diagnosis difficulty greater than 3. If it is a [[Sickness]] effect without a stated difficulty to diagnose, the difficulty is the [[Essence]] of the character who caused the effect. | ||
Without knowing what ails a patient, physicians cannot administer treatment, so quick and accurate diagnosis is critical. Players should keep in mind that physicians risk contracting communicable diseases they encounter. Taking precautions, such as maintaining strict hygiene, can provide bonuses to avoid catching illnesses, but these might not be sufficient, particularly where such horrific maladies as plague are concerned. For all their compassion, doctors often impose quarantine where they suspect a possibility of severe contagious disease rather than get close enough to risk personal exposure. | Without knowing what ails a patient, physicians cannot administer treatment, so quick and accurate diagnosis is critical. Players should keep in mind that physicians risk contracting communicable diseases they encounter. Taking precautions, such as maintaining strict hygiene, can provide bonuses to avoid catching illnesses, but these might not be sufficient, particularly where such horrific maladies as [[plague]] are concerned. For all their compassion, doctors often impose quarantine where they suspect a possibility of severe contagious disease rather than get close enough to risk personal exposure. |
Latest revision as of 21:10, 20 January 2020
Diagnose Patient (Medicine)
When a physician examines a patient to detect and/or gauge the seriousness of wounds or illnesses, roll the physician's (Perception + Medicine). This is a dramatic action requiring five minutes of poking, prodding and taking note of symptoms. In the case of injuries, the difficulty is only 1 for external wounds and 2 for internal injuries (such as broken bones or internal bleeding). Success allows the healer's player to know how many levels of each type of injury the patient currently suffers, which the character interprets in an appropriate in-game context. For example, a patient suffering three levels of bashing damage and a single level of lethal damage might prompt the physician to say, "It looks worse than it really is. Mostly, you're just banged up. Get some rest, and stay off that leg for a few days, and you'll be fine."
Illnesses are more variable, with a diagnosis difficulty based on the distinctiveness of the symptoms rather than the severity of the disease. For instance, the common cold, infected wounds and bubonic plague are all difficulty 1. Other examples include cholera and smallpox (difficulty 2) and yellow fever (difficulty 3). Only extremely rare and/or magical illnesses should have a diagnosis difficulty greater than 3. If it is a Sickness effect without a stated difficulty to diagnose, the difficulty is the Essence of the character who caused the effect.
Without knowing what ails a patient, physicians cannot administer treatment, so quick and accurate diagnosis is critical. Players should keep in mind that physicians risk contracting communicable diseases they encounter. Taking precautions, such as maintaining strict hygiene, can provide bonuses to avoid catching illnesses, but these might not be sufficient, particularly where such horrific maladies as plague are concerned. For all their compassion, doctors often impose quarantine where they suspect a possibility of severe contagious disease rather than get close enough to risk personal exposure.