Increasing Strength Exercise: Difference between revisions
Created page with "'''Cost:''' {{3m per point}}; '''Mins:''' Athletics 3, Essence 2; '''Type:''' {{Reflexive}}<br> '''Keywords:''' {{Combo-OK}}, {{Dawn}}, {{Obvious}}, {{Stackable}}<br>..." |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''Cost:''' {{3m per point}}; '''Mins:''' [[Athletics]] 3, [[Essence]] 2; '''Type:''' {{ | '''Cost:''' {{3m per point}}; '''Mins:''' [[Athletics]] 3, [[Essence]] 2; '''Type:''' {{Simple}}<br> | ||
'''Keywords:''' {{Combo-OK}}, {{Dawn}}, {{Obvious}}, {{Stackable}}<br> | '''Keywords:''' {{Combo-OK}}, {{Dawn}}, {{Obvious}}, {{Stackable}}<br> | ||
'''Duration:''' {{One scene}}<br> | '''Duration:''' {{One scene}}<br> |
Latest revision as of 17:42, 21 January 2020
Cost: 3m per point; Mins: Athletics 3, Essence 2; Type: Simple
Keywords: Combo-OK, Dawn, Obvious, Stackable
Duration: One scene
Prerequisite Charms: None
This Charm suffuses the character with Solar Essence, temporarily increasing his Strength. It adds one dot to the character's Strength for each three motes spent. No combination of Charms that includes Increasing Strength Exercise can increase the character's Strength by more than his Essence, and this bonus is treated as a dice bonus from Charms.
Corpse-Might Surge
The same as an Abyssal Exalted charm. Adds Dusk and Mirror keywords.
Prerequisite Charms: None
Overcharging his body with the unholy energies that animate the walking dead, the Abyssal stands stronger than living flesh should be. Taut tendons and rigid muscles betray the agony of this exercise, a small price to pay for such brutal power.