Inescapable Iron Grip: Difference between revisions
Created page with "'''Cost:''' {{5m}}; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' {{Supplemental}}<br> {{Keywords}} {{Combo-OK}}<br> '''Duration:''' {{Until released}}<br> '''Pre..." |
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'''Prerequisite Charms:''' [[Dead Man's Grasp]] | '''Prerequisite Charms:''' [[Dead Man's Grasp]] | ||
The Chosen of the Void can hold their victims in death’s own grip. This Charm supplements a grapple attack. As the deathknight and his foe struggle to control the grapple, the dice pool for the victim takes an internal penalty equal to the number of actions for which the Abyssal has already controlled the grapple. | The Chosen of the Void can hold their victims in death’s own grip. This Charm supplements a [[grapple]] attack. As the deathknight and his foe struggle to control the grapple, the dice pool for the victim takes an internal penalty equal to the number of actions for which the Abyssal has already controlled the grapple. What's more, as long as the Abyssal controls the grapple, his victim cannot breathe. In a long struggle, the rules for [[holding breath]] could even come into play. The ([[Stamina]] + [[Resistance]]) roll to resist asphyxiation is always difficulty 3. More immediately, the victim cannot cry out or make any other sound in the Abyssal’s grip. | ||
{{Dark Messiah Style}} | {{Dark Messiah Style}} | ||
[[Category:Essence 2 Charms]] | [[Category:Essence 2 Charms]] | ||
Latest revision as of 15:56, 24 January 2020
Cost: 5m; Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Until released
Prerequisite Charms: Dead Man's Grasp
The Chosen of the Void can hold their victims in death’s own grip. This Charm supplements a grapple attack. As the deathknight and his foe struggle to control the grapple, the dice pool for the victim takes an internal penalty equal to the number of actions for which the Abyssal has already controlled the grapple. What's more, as long as the Abyssal controls the grapple, his victim cannot breathe. In a long struggle, the rules for holding breath could even come into play. The (Stamina + Resistance) roll to resist asphyxiation is always difficulty 3. More immediately, the victim cannot cry out or make any other sound in the Abyssal’s grip.