Wound Penalties: Difference between revisions
Created page with "[Image:Damage_example.png|noframe|right]] From Step 10 of Combat: Players record injuries on the health section of the character sheet, marking a number of boxes equa..." |
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[Image:Damage_example.png|noframe|right]] | [[Image:Damage_example.png|noframe|right]] | ||
From [[Step 10]] of [[Combat]]: | From [[Step 10]] of [[Combat]]: | ||
Latest revision as of 08:07, 2 February 2020

Players record injuries on the health section of the character sheet, marking a number of boxes equal to the levels of damage sustained. Each type of damage uses its own mark: slash (/) for bashing, X for lethal and asterisk (*) for aggravated. When marking a health track, start with the top health levels and fill down. Health levels are grouped in tiered blocks according to their associated wound penalty (an internal penalty). Characters who suffer injuries experience increasing dice penalties and other debilitation depending on what tier their lowest level of damage occupies. Greater damage always displaces lesser damage, pushing the minor injuries further down in the chart. When converting damage in a health box from a lesser type to a more serious type, it is not necessary to erase first, as a second slash (\) converts bashing to lethal and (|) makes lethal aggravated.