Blood on the Wind: Difference between revisions
Created page with "'''Cost:''' {{4m, 1wp}}; '''Mins:''' Perception 3, Essence 3; '''Type:''' {{Supplemental}}<br> '''Keywords:''' {{Combo-OK}}<br> '''Duration:''' {{Indefinite}}<br> '''P..." |
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When competing with opposing Charms, add (Essence) successes to the contested roll to determine which wins out. If the Lunar has tasted her quarry's blood, the Lunar retains a benefit even if the rest of this Charm fails: Even when the Lunar is unable to close distance with her prey due to enemy Charms, the quarry also never accumulates enough successes in the tracking contest to lose her. | When competing with opposing Charms, add (Essence) successes to the contested roll to determine which wins out. If the Lunar has tasted her quarry's blood, the Lunar retains a benefit even if the rest of this Charm fails: Even when the Lunar is unable to close distance with her prey due to enemy Charms, the quarry also never accumulates enough successes in the tracking contest to lose her. | ||
==Blood on the Wind (Wits Charm)== | |||
'''Mins:''' [[Wits]] 3, [[Essence]] 3<br> | |||
'''Prerequisite Charms:''' [[Lodestone Reckoning Manner]] | |||
Except for mins and prerequisite, this Survival Charm is identical to the Extended Sense Charm above. | |||
[[Category:Essence 3 Charms]] | [[Category:Essence 3 Charms]] | ||
{{Lunar Perception Charm}} | {{Lunar Perception Charm}} | ||
{{Lunar Wits Charm}} | |||
[[Category:Extended Sense Charms]] | [[Category:Extended Sense Charms]] | ||
[[Category:Survival Group Charms]] |
Latest revision as of 06:29, 3 February 2020
Cost: 4m, 1wp; Mins: Perception 3, Essence 3; Type: Supplemental
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Any Perception Excellency
Once a true predator catches a scent, she never lets it go. This Charm supplements a roll to track someone. Once the character has her quarry's scent, she cannot fail to track that target as long as the Charm remains active. Across hard stone, white-water rapids and through the most overpowering opium dens or raging firestorms, the Lunar does not lose the trail. She automatically gains one success more than the person she tracks in a tracking contest; this does not necessarily imply the ability to catch up.
When competing with opposing Charms, add (Essence) successes to the contested roll to determine which wins out. If the Lunar has tasted her quarry's blood, the Lunar retains a benefit even if the rest of this Charm fails: Even when the Lunar is unable to close distance with her prey due to enemy Charms, the quarry also never accumulates enough successes in the tracking contest to lose her.
Blood on the Wind (Wits Charm)
Mins: Wits 3, Essence 3
Prerequisite Charms: Lodestone Reckoning Manner
Except for mins and prerequisite, this Survival Charm is identical to the Extended Sense Charm above.