There Is No Wind: Difference between revisions

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Created page with "'''Cost:''' {{3m}} or {{5m}}; '''Mins:''' Archery 4, Essence 1; '''Type:''' {{Supplemental}}<br> {{Keywords}} {{Combo-OK}}<br> '''Duration:''' {{Instant}}<br> '''Prere..."
 
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{{Keywords}} {{Combo-OK}}<br>
{{Keywords}} {{Combo-OK}}<br>
'''Duration:''' {{Instant}}<br>
'''Duration:''' {{Instant}}<br>
'''Prerequisite Charms:''' Any Archery Excellency<br>
'''Prerequisite Charms:''' Any [[Archery]] [[Excellency]]
 
The Solar's heart knows the arrow's path. She spends three motes and fires a single flawless shot, regardless of distance, visibility, weather and other prevailing conditions. This Charm nullifies all penalties, except wound and multiple action penalties, applying to a single Archery-based attack.
The Solar's heart knows the arrow's path. She spends three motes and fires a single flawless shot, regardless of distance, visibility, weather and other prevailing conditions. This Charm nullifies all penalties, except wound and multiple action penalties, applying to a single Archery-based attack.


If the Solar has [[Essence]] 3 or higher, she can spend two additional motes and this Charm will increase the Range of her weapon to her maximum visibility range.
If the Solar has [[Essence]] 3 or higher, she can spend two additional motes and this Charm will increase the Range of her weapon to her maximum visibility range.
NOTE: This Charm does not negate DVs.
''{{Martial}}:'' [[Thrown]] 4. The Essence 3+ upgrade does not apply to Thrown.
==Pulse of the Prey==
==Pulse of the Prey==
Same Charm for [[Abyssal Exalted]]. Adds {{Mirror}} keyword.<br>'''Prerequisite Charms:''' Any Archery Excellency<br>
Same Charm for [[Abyssal Exalted]]. Adds {{Mirror}} keyword.<br>'''Prerequisite Charms:''' Any [[Archery]] [[Excellency]]
 
No distraction can keep an Abyssal from his quarry. His attacks unnaturally twist in flight with a predatory hunger of their own to find their mark, negating all penalties except wound and multiple-action penalties.
No distraction can keep an Abyssal from his quarry. His attacks unnaturally twist in flight with a predatory hunger of their own to find their mark, negating all penalties except wound and multiple-action penalties.


[[Category:Archery Charms]]
[[Category:Archery Charms]]
[[Category:Thrown Charms]]
[[Category:Essence 1 Charms]]
[[Category:Essence 1 Charms]]
[[Category:Solar Exalted Charms]]
[[Category:Solar Exalted Charms]]
[[Category:Dawn Caste]]
[[Category:Dawn Caste]]

Latest revision as of 06:48, 3 February 2020

Cost: 3m or 5m; Mins: Archery 4, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Archery Excellency

The Solar's heart knows the arrow's path. She spends three motes and fires a single flawless shot, regardless of distance, visibility, weather and other prevailing conditions. This Charm nullifies all penalties, except wound and multiple action penalties, applying to a single Archery-based attack.

If the Solar has Essence 3 or higher, she can spend two additional motes and this Charm will increase the Range of her weapon to her maximum visibility range.

NOTE: This Charm does not negate DVs.

Martial: Thrown 4. The Essence 3+ upgrade does not apply to Thrown.

Pulse of the Prey

Same Charm for Abyssal Exalted. Adds Mirror keyword.
Prerequisite Charms: Any Archery Excellency

No distraction can keep an Abyssal from his quarry. His attacks unnaturally twist in flight with a predatory hunger of their own to find their mark, negating all penalties except wound and multiple-action penalties.