Threshing Floor Technique: Difference between revisions
Created page with "'''Cost:''' {{2m + 1m per targeted ally}}; '''Mins:''' Melee 5, Essence 3; '''Type:''' {{Simple}}<br> {{Keywords}} {{Combo-OK}}<br> '''Duration:''' {{One action}}<br>..." |
m Np moved page Theshing Floor Technique to Threshing Floor Technique without leaving a redirect |
(No difference)
|
Latest revision as of 19:21, 18 February 2020
Cost: 2m + 1m per targeted ally; Mins: Melee 5, Essence 3; Type: Simple
Keywords: Combo-OK
Duration: One action
Prerequisite Charms: Terrestrial Melee Reinforcement
The Dragon-Blood can permit his allies to become preternaturally well-coordinated in their attacks on a single target, even to the point of overcoming the normal limit of how many people can attack a single target simultaneously. The Exalt must pay two motes plus one per targeted ally, and each ally will be able to make an attack on the target, regardless of how defensible the target's position is, provided that the ally is within normal move distance of the target.
Latest Errata: With Essence 3+, all individuals blessed by the Charm are considered the same character for the purpose of imposing an onslaught penalty on the target against their attacks. This onslaught continues to accumulate until the Exalt's DV refreshes.