Objects and Structures: Difference between revisions

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Created page with ""Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a yed..."
 
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"Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a [[yeddim]] that a player can reasonably consider a single item are "objects"—including walls, small buildings, belts and bags of marbles, but not collections such as "the swords those guards are holding." Things larger than a [[yeddim]] are "structures" and are treated as a collection of smaller components, such as walls and windows.
"Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a [[yeddim]] that a player can reasonably consider a single item are "objects"—including walls, small buildings, belts and bags of marbles, but not collections such as "the swords those guards are holding." Things larger than a [[yeddim]] are "structures" and are treated as a collection of smaller components, such as [[walls]] and [[windows]].
 
==See Also==
* [[Breaking Objects]]
* [[Feats of Strength]]
* [[Inanimate Targets]]


[[Category:Charm Concepts]]
[[Category:Charm Concepts]]

Latest revision as of 11:20, 7 November 2021

"Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a yeddim that a player can reasonably consider a single item are "objects"—including walls, small buildings, belts and bags of marbles, but not collections such as "the swords those guards are holding." Things larger than a yeddim are "structures" and are treated as a collection of smaller components, such as walls and windows.

See Also