Objects and Structures: Difference between revisions
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Created page with ""Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a yed..." |
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"Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a [[yeddim]] that a player can reasonably consider a single item are "objects"—including walls, small buildings, belts and bags of marbles, but not collections such as "the swords those guards are holding." Things larger than a [[yeddim]] are "structures" and are treated as a collection of smaller components, such as walls and windows. | "Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a [[yeddim]] that a player can reasonably consider a single item are "objects"—including walls, small buildings, belts and bags of marbles, but not collections such as "the swords those guards are holding." Things larger than a [[yeddim]] are "structures" and are treated as a collection of smaller components, such as [[walls]] and [[windows]]. | ||
==See Also== | |||
* [[Breaking Objects]] | |||
* [[Feats of Strength]] | |||
* [[Inanimate Targets]] | |||
[[Category:Charm Concepts]] | [[Category:Charm Concepts]] |
Latest revision as of 11:20, 7 November 2021
"Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a yeddim that a player can reasonably consider a single item are "objects"—including walls, small buildings, belts and bags of marbles, but not collections such as "the swords those guards are holding." Things larger than a yeddim are "structures" and are treated as a collection of smaller components, such as walls and windows.