Objects and Structures: Difference between revisions
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==See Also== | ==See Also== | ||
* [[Breaking Objects]] | |||
* [[Feats of Strength]] | * [[Feats of Strength]] | ||
* [[Inanimate Targets]] | * [[Inanimate Targets]] | ||
[[Category:Charm Concepts]] | [[Category:Charm Concepts]] |
Latest revision as of 11:20, 7 November 2021
"Objects" and "structures" are things that are in a permanent inactive state. If it can't take actions on its own, it’s an object or a structure. Things smaller than a yeddim that a player can reasonably consider a single item are "objects"—including walls, small buildings, belts and bags of marbles, but not collections such as "the swords those guards are holding." Things larger than a yeddim are "structures" and are treated as a collection of smaller components, such as walls and windows.