Creatures of Darkness: Difference between revisions
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===Strategy=== | ===Strategy=== | ||
Unless your Storyteller tells you otherwise, it's safe to assume that you'll fight creatures of darkness at some point during the game—but it might not happen very often. If you want the visceral thrill of smiting evil with holy power instead of consummate skill, or if you'll be fighting demons and walking dead on a regular basis, then it's worth taking Charms that hurt creatures of darkness. | Unless your Storyteller tells you otherwise, it's safe to assume that you'll fight creatures of darkness at some point during the game—but it might not happen very often. If you want the visceral thrill of smiting evil with holy power instead of consummate skill, or if you'll be fighting demons and walking dead on a regular basis, then it's worth taking Charms that hurt creatures of darkness. | ||
==See Also== | |||
* [[Creatures of the Wyld and Death]] | |||
{{glossary}} | {{glossary}} | ||
[[Category: | [[Category:Creatures of Darkness]] | ||
[[Category:Charm Concepts]] | [[Category:Charm Concepts]] |
Latest revision as of 20:53, 23 January 2020
Some Charms have special effects against "creatures of darkness." These are the enemies of the world, so named—where judgment is required—by the judgment of the Unconquered Sun. These include, but are not limited to: Yozis, demons, Neverborn, walking dead, ghosts, Deathlords, unshaped Fair Folk, Abyssal Exalted and Infernal Exalted. The Storyteller can make exceptions or add other groups to this list as appropriate. A sympathetic ghost might not be a creature of darkness, while a horror that eats at the world's heart would be.
Strategy
Unless your Storyteller tells you otherwise, it's safe to assume that you'll fight creatures of darkness at some point during the game—but it might not happen very often. If you want the visceral thrill of smiting evil with holy power instead of consummate skill, or if you'll be fighting demons and walking dead on a regular basis, then it's worth taking Charms that hurt creatures of darkness.