Spirit Weapons: Difference between revisions
Created page with "'''Cost:''' {{4m}}; '''Mins:''' Thrown 4, Essence 3; '''Type:''' {{Reflexive}} (Step 1)<br> {{Keywords}} {{Combo-OK}}, {{Obvious}}<br> '''Duration:''' {{One scene}..." |
mNo edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | |||
'''Cost:''' {{4m}}; '''Mins:''' [[Thrown]] 4, [[Essence]] 3; '''Type:''' {{Reflexive}} ([[Step 1]])<br> | '''Cost:''' {{4m}}; '''Mins:''' [[Thrown]] 4, [[Essence]] 3; '''Type:''' {{Reflexive}} ([[Step 1]])<br> | ||
{{Keywords}} {{Combo-OK}}, {{Obvious}}<br> | {{Keywords}} {{Combo-OK}}, {{Obvious}}<br> | ||
Line 11: | Line 12: | ||
These weapons last for one scene, but they thrive on the Essence of the Exalt who created them. If anyone else uses them to make an attack, these weapons fade away during [[Step 2]] of the attack's resolution. | These weapons last for one scene, but they thrive on the Essence of the Exalt who created them. If anyone else uses them to make an attack, these weapons fade away during [[Step 2]] of the attack's resolution. | ||
==Crypt Bolt Attack== | |||
Same Charm for [[Abyssal Exalted]].<br>Adds {{Mirror}} keyword.<br>'''Prerequisite Charms:''' [[Improvised Assassin's Trick]] | |||
Unnatural entropic and corpse-element energies crackle like ball lightning around one or both hands of the Abyssal's hands. Like an iconic anima, each user of this Charm creates a unique and easily recognizable manifestation of Essence. If an Abyssal makes an unarmed punch with a hand wreathed in Crypt Bolt Attack, the punch inflicts lethal damage. It is far more effective for him to throw part of this energy as a blast or beam, using the nimbus as a source of infinite ammunition while the Charm lasts. | |||
{{Weapon|Crypt Bolt|These blasts have the following traits:|5|+0|+6L/2|2|[[Thrown]] x 10|Str •|—|O}} | |||
This Charm inflicts damage through accelerated decay, corrosion or some other consumptive principle. There is no mistaking these wounds for natural injuries. Using a hand holding a Crypt Bolt Attack for anything other than throwing blasts, punching or making unarmed parries dissipates the energies, requiring the Abyssal to activate the Charm again. | |||
[[Category:Thrown Charms]] | [[Category:Thrown Charms]] | ||
[[Category:Essence | [[Category:Essence 3 Charms]] | ||
[[Category:Solar Exalted Charms]] | [[Category:Solar Exalted Charms]] | ||
[[Category:Dawn Caste]] | [[Category:Dawn Caste]] |
Revision as of 07:13, 16 January 2020
Cost: 4m; Mins: Thrown 4, Essence 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Call the Blade
The Exalt shapes weapons from shadows, Essence and light. This Charm permits a Lawgiver to create temporary throwing weapons. Each such weapon costs four motes of Essence to create.
Weapons created by this Charm are always exceptional. The Solar can reflexively create new weapons at any time as long as he has a hand free to hold them.
These weapons last for one scene, but they thrive on the Essence of the Exalt who created them. If anyone else uses them to make an attack, these weapons fade away during Step 2 of the attack's resolution.
Crypt Bolt Attack
Same Charm for Abyssal Exalted.
Adds Mirror keyword.
Prerequisite Charms: Improvised Assassin's Trick
Unnatural entropic and corpse-element energies crackle like ball lightning around one or both hands of the Abyssal's hands. Like an iconic anima, each user of this Charm creates a unique and easily recognizable manifestation of Essence. If an Abyssal makes an unarmed punch with a hand wreathed in Crypt Bolt Attack, the punch inflicts lethal damage. It is far more effective for him to throw part of this energy as a blast or beam, using the nimbus as a source of infinite ammunition while the Charm lasts.
Crypt Bolt
These blasts have the following traits:
Speed | Accuracy | Damage | Defense | Rate | Minimums | Cost | Tags |
---|---|---|---|---|---|---|---|
5 | +0 | +6L/2 | 2 | Thrown x 10 | Str • | — | O |
This Charm inflicts damage through accelerated decay, corrosion or some other consumptive principle. There is no mistaking these wounds for natural injuries. Using a hand holding a Crypt Bolt Attack for anything other than throwing blasts, punching or making unarmed parries dissipates the energies, requiring the Abyssal to activate the Charm again.