Weapons: Difference between revisions

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===Martial Arts Weapons===
===Martial Arts Weapons===
{{unfinished}}
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===Unarmed===
====Unarmed Fighting====
Uncounted styles of unarmed combat have been developed in the millennia since the Primordials created the first human beings. Nevertheless, whatever the flourishes, all feature three basic sorts of attack, limited as they are by the natural weaponry available to the human form. These are the punch, the kick and the clinch.
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|-align="left"
![[Name]]!![[Speed]]!![[Accuracy]]!![[Damage]]!![[Defense]]!![[Rate]]!![[Minimums]]!![[Cost]]!![[Weapon Tags|Tags]]
|-
|Clinch||6||+0||+0B||–||1||Str •||–||C, N, P
|-
|Kick||5||+0||+3B||-2||2||Str •, Dex ••||–||N
|-
|Punch||5||+1||+0B||+2||3||Str •||–||N
|}
==Archery Weapons==
Bows are the premier ranged weapons in the world of Exalted. A bow must be made for the character's Strength because if it is too strong for him he will have difficulty stringing or bending it. A bow fired by a character with higher Strength than it is built to accommodate uses the bow's maximum Strength and not the character's. Further, construction techniques place an upper limit on the maximum Strength bows of any given type can accommodate—there is simply no way to build a self bow as strong as some characters.
Other weapons requiring the Archery Ability include firewands, flame pieces and crossbows. Some Charms do not work as well—or even fail entirely—when used with archery weapons other than bows, while a few rare Charms specifically favor devices such as firewands.
===Bow Types===
{{Bow|Composite Bow|Composite bows are made of layers of different woods, often reinforced with layers of horn. The only weakness of a composite bow, other than its expense, is the fact that it is held together with glue. If it becomes wet, the glue weakens, and the bow can come to pieces. As a result, most composite bows are bound in waterproof leather covers. A composite bow can be made for a character of any Strength, though bows for characters with legendary Strength (above 5) require special materials and cost at least Resources 4.|6|+0|–|3|250|•••••|•••/–|2, B}}
{{Bow|Long Bow|Longer than a self bow, the long bow is harder to pull and offers considerably more power. A character can never have a Strength of higher than 4 for purposes of determining a long bow's damage.|6|+1|–|3|200|••••|••/–|2, B}}
{{Bow|Self Bow|A stout length of spring wood about three feet long, the self bow is bent along the wood's natural shape. Of simple construction, the self bow is not very powerful. A character can never have a Strength higher than 3 for the purposes of determining a self bow's damage.|6|+0|–|2|150|•••|•/–|2, B}}
===Arrows===
Weapons with the "bow type" tag base their damage on the ammunition used. Archers desiring flexibility carry a variety of ammunition to use for different purposes.
====Broadhead====
Broadhead arrows have broad triangle- or leaf-shaped heads. The arrowhead is wide, to increase the amount of tissue damage done on a successful hit, but it still tapers to allow the arrow to penetrate armor. Broad arrows inflict the firing character's Strength +2L as their base damage.
====Fowling====
Fowling arrows do not have a point. Instead, they have a round wooden bulb at the tip. They are normally used to hunt birds, which would be ruined by a direct hit from a normal arrow. However, they can also be used to stun targets without killing them. Fowling arrows inflict bashing damage equal to the firing character's Strength +2B as their base damage.
====Frog Crotch====
Frog crotch arrows have a Y-shaped head, with the arms of the Y facing forward, sharpened on the inside. These arrows inflict hideous damage on tissue but perform terribly against armor. Frog crotch arrows use the firing character's (Strength + 4L) as their base damage, but the lethal soak of the target's armor is doubled before applying the damage.
====Target====
Target arrows have no blades on their heads, simply hardened steel tips. Target arrows do the firing character's Strength +0L as their base damage, but are [[piercing]], treating the lethal soak of the target's armor as half its true value (rounded down) when the damage is applied.
===Other Archery Weapons===
{{unfinished}}


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 12:02, 6 January 2020

Latest errata: Weapons with a Cost of "–" are not free, but their purchase is a negligible strain on a character’s Resources.

Hand-to-Hand Weapons

These are weapons used in close-quarter combat. Most, but not all, use the Melee Ability. However, if the character is using a martial-arts weapon, she may substitute her Martial Arts for Melee. This applies to both attacks and parries.

Blades

Chopping Sword

This weapon is a sword with a chopping blade about three feet long. Some versions have a square or angled tip, while others sport a curve with a wicked back clip. Unlike the slashing sword, chopping swords are designed not for fencing and agility, but for delivering solid blows that hack through armor and bone.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
4 +1 +5L/2 -1 2 Str •• •• O

Great Sword

A great sword is a two-handed weapon used for hacking blows. These massive swords can be either single- or double-edged. Although these weapons are slow and unsuited to fencing, a strong blow from a great sword can cut a man in half.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
6 +1 +7L/2 -1 2 Str ••• •• 2, O, R

Knife

A knife is a weapon with a chopping and stabbing blade about a foot long, which can have a single or double edge. Most adults in the world of Exalted carry a knife, for utility as well as personal defense. Knives are used as tableware and to cut and pry, as well as for combat. Knives can also be used as thrown weapons (using the Thrown Ability).

Speed Accuracy Damage Defense Rate Minimums Cost Tags
5 +1 +2L +0 3 Str

Short Sword

Short swords are chopping weapons with blades about two feet long. Some are single-edged, while others have cutting edges on both sides. They are typically carried as weapons by soldiers and as tools by barbarians.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
4 +2 +3L +1 2 Str ••

Slashing Sword

A slashing sword has a long, single-edged blade about three-feet long. These swords are quick and used primarily for arcing cuts. The slashing sword is favored by cavalry, as its shape and length make it suited for use from horseback.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
4 +1 +3L +0 3 Str •• ••

Straight Sword

A straight sword has a double-edged blade about three-feet long, usually with a narrow blade or one that tapers slightly toward the tip. The tip is either pointed or chisel-shaped. Straight swords are well-balanced, accurate weapons, capable of deadly thrusts as well as slashing attacks.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
4 +2 +3L +1 2 Str •• ••

Impact Weapons

Axe/Hatchet

broad-bladed weapon balanced for use in one hand, an axe is easy to manufacture and of great utility as a tool as well as a weapon. Axes can also be thrown (using the Thrown Ability).

Speed Accuracy Damage Defense Rate Minimums Cost Tags
4 +1 +5L -2 2 Str •• T
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Scythe

Used for wide sweeping blows, scythes are thick, curved blades attached to a long handle, used by farmers for cutting swathes of grain—and occasionally employed on the battlefi eld to do the same to troops.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
6 +1 +7L/2 -2 2 Str ••• 2, O, R

Staff

A staff is a length of sturdy wood, sometimes wrapped in metal bands or leather. Many staves are clearly weapons, but more than one ruffian has been thrashed by the well-worn walking stick of a traveler.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
6 +2 +7B +2 2 Str •• 2, R

Whip

A whip is a handle with a coil of leather thongs or tightly woven cord, primarily used by drovers to control beasts. Whips inflict more pain than damage, but a skilled user can entangle foes or wrench weapons from their grip. If a character uses a whip for a clinch, then she must use her Martial Arts Ability for the attack. Treat a flexible rod or cane without an attached lash as a whip, but without the disarming, reach and clinch enhancements. Authorities in some regions use caning as a means of punishing petty criminals.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
5 +1 +1B +0 2 Str •, Dex ••• D, R

Spears

{unfinished}}

Short Spear

A short-hafted weapon used primarily for stabbing, the short spear often has a long head so that it can be used for slashing and chopping in a pinch. Short spears are versatile weapons and much-favored by warrior cultures and elite troops as a result. Short spears do not gain the charging or bracing bonuses of their longer counterparts.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
5 +2 +4L +1 2 Str • R

Spear

One of the most versatile and simple weapons ever produced, the spear is a foot-long head attached to the end of a fiveto six-foot-long pole. The head of the spear typically has extensions built into the sides to prevent it from going too deep into a target. Spears are inexpensive and effective and, as a result, are one of the most common armaments of soldiers everywhere. A character who uses a spear as a jabbing weapon inflicts the lesser Damage value listed on the chart. However, a character increases Damage to the higher value when charging or bracing against a charging opponent.

Speed Accuracy Damage Defense Rate Minimums Cost Tags
5 +1 +4L/7L +2 2 Str •• 2, L, R

Martial Arts Weapons

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Unarmed

Unarmed Fighting

Uncounted styles of unarmed combat have been developed in the millennia since the Primordials created the first human beings. Nevertheless, whatever the flourishes, all feature three basic sorts of attack, limited as they are by the natural weaponry available to the human form. These are the punch, the kick and the clinch.

Name Speed Accuracy Damage Defense Rate Minimums Cost Tags
Clinch 6 +0 +0B 1 Str • C, N, P
Kick 5 +0 +3B -2 2 Str •, Dex •• N
Punch 5 +1 +0B +2 3 Str • N

Archery Weapons

Bows are the premier ranged weapons in the world of Exalted. A bow must be made for the character's Strength because if it is too strong for him he will have difficulty stringing or bending it. A bow fired by a character with higher Strength than it is built to accommodate uses the bow's maximum Strength and not the character's. Further, construction techniques place an upper limit on the maximum Strength bows of any given type can accommodate—there is simply no way to build a self bow as strong as some characters.

Other weapons requiring the Archery Ability include firewands, flame pieces and crossbows. Some Charms do not work as well—or even fail entirely—when used with archery weapons other than bows, while a few rare Charms specifically favor devices such as firewands.

Bow Types

Composite Bow

Composite bows are made of layers of different woods, often reinforced with layers of horn. The only weakness of a composite bow, other than its expense, is the fact that it is held together with glue. If it becomes wet, the glue weakens, and the bow can come to pieces. As a result, most composite bows are bound in waterproof leather covers. A composite bow can be made for a character of any Strength, though bows for characters with legendary Strength (above 5) require special materials and cost at least Resources 4.

Speed Accuracy Damage Rate Range Max Strength Cost* Tags
6 +0 3 250 ••••• •••/– 2, B

* Cost after slash is for ammunition.

Long Bow

Longer than a self bow, the long bow is harder to pull and offers considerably more power. A character can never have a Strength of higher than 4 for purposes of determining a long bow's damage.

Speed Accuracy Damage Rate Range Max Strength Cost* Tags
6 +1 3 200 •••• ••/– 2, B

* Cost after slash is for ammunition.

Self Bow

A stout length of spring wood about three feet long, the self bow is bent along the wood's natural shape. Of simple construction, the self bow is not very powerful. A character can never have a Strength higher than 3 for the purposes of determining a self bow's damage.

Speed Accuracy Damage Rate Range Max Strength Cost* Tags
6 +0 2 150 ••• •/– 2, B

* Cost after slash is for ammunition.

Arrows

Weapons with the "bow type" tag base their damage on the ammunition used. Archers desiring flexibility carry a variety of ammunition to use for different purposes.

Broadhead

Broadhead arrows have broad triangle- or leaf-shaped heads. The arrowhead is wide, to increase the amount of tissue damage done on a successful hit, but it still tapers to allow the arrow to penetrate armor. Broad arrows inflict the firing character's Strength +2L as their base damage.

Fowling

Fowling arrows do not have a point. Instead, they have a round wooden bulb at the tip. They are normally used to hunt birds, which would be ruined by a direct hit from a normal arrow. However, they can also be used to stun targets without killing them. Fowling arrows inflict bashing damage equal to the firing character's Strength +2B as their base damage.

Frog Crotch

Frog crotch arrows have a Y-shaped head, with the arms of the Y facing forward, sharpened on the inside. These arrows inflict hideous damage on tissue but perform terribly against armor. Frog crotch arrows use the firing character's (Strength + 4L) as their base damage, but the lethal soak of the target's armor is doubled before applying the damage.

Target

Target arrows have no blades on their heads, simply hardened steel tips. Target arrows do the firing character's Strength +0L as their base damage, but are piercing, treating the lethal soak of the target's armor as half its true value (rounded down) when the damage is applied.

Other Archery Weapons

THIS PAGE IS NOT FINISHED YET!