Nek Dænin kyläläisiä: Difference between revisions
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'''Abilities (18):''' [[Awareness]] 2, [[Craft|Craft (Water)]] 2, [[Dodge]] 1, [[Investigation]] 1, [[Occult]] 3, [[Linguistics]] 1, [[Lore]] 3, [[Medicine]] 3, [[Resistance]] 2, [[Socialize]] 2, [[Stealth]] 2, [[Survival]] 3<br> | '''Abilities (18):''' [[Awareness]] 2, [[Craft|Craft (Water)]] 2, [[Dodge]] 1, [[Investigation]] 1, [[Occult]] 3, [[Linguistics]] 1, [[Lore]] 3, [[Medicine]] 3, [[Resistance]] 2, [[Socialize]] 2, [[Stealth]] 2, [[Survival]] 3<br> | ||
'''Specialties (4):''' Pharmacy +2 ([[Craft|Craft (Water)]]), [[Thaumaturgy]] +2 ([[Occult]])<br> | '''Specialties (4):''' Pharmacy +2 ([[Craft|Craft (Water)]]), [[Thaumaturgy]] +2 ([[Occult]])<br> | ||
'''Backgrounds (5):''' [[Contacts]] 2 (naispalvelija Prosperon linnassa, kirjeenvaihtoa), [[Resources]] 3<br> | '''Backgrounds (5):''' [[Contacts]] 2 (naispalvelija Sachiki (幸己) Prosperon linnassa, kirjeenvaihtoa), [[Resources]] 3<br> | ||
'''Merits and Flaws:''' <br> | '''Merits and Flaws:''' <br> | ||
'''Willpower:''' 7; '''Essence:''' 1; '''Virtues (5):''' Compassion 3, Conviction 3, Temperance 2, Valor 2<br> | '''Willpower:''' 7; '''Essence:''' 1; '''Virtues (5):''' Compassion 3, Conviction 3, Temperance 2, Valor 2<br> |
Revision as of 12:06, 18 February 2020
Gochiyo

Name: Gochiyo; Concept: A resentful farmer's son; Motivation: To escape to a big city and freedom
Attributes (4/3/3): Strength 3, Dexterity 2, Stamina 3, Charisma 1, Manipulation 3, Appearance 2, Perception 2, Intelligence 2, Wits 2
Abilities (18): Athletics 3, Dodge 3, Integrity 3, Martial Arts 4, Resistance 3, Survival 3
Specialties (4): Escaping a Clinch (Athletics) +1, When Unarmed (Dodge) +3
Backgrounds (5): Ally 2 (fairy-like (but not Fair Folk) forest spirit), Mentor (Butō, an old martial artist) 2, Resources 1
Merits and Flaws:
Willpower: 7; Essence: 1; Virtues (5): Compassion 1, Conviction 3, Temperance 2, Valor 3
Intimacies: TODO
Health: 1×-0, 2×-1, 2×-2, 1×Incapacitated
Soak: B , L , A
Bonus Points (21) Spent: Martial Arts 3→4 (4), Strength 2→3 (4), Willpower 4→7 (3)
Equipment/Property:
Kazura

Name: Kazura (かずら); Concept: Herbalist; Motivation: Become a thaumaturgist
Attributes (3/3/4): Strength 2, Dexterity 3, Stamina 2, Charisma 2, Manipulation 1, Appearance 3, Perception 2, Intelligence 3, Wits 2
Abilities (18): Awareness 2, Craft (Water) 2, Dodge 1, Investigation 1, Occult 3, Linguistics 1, Lore 3, Medicine 3, Resistance 2, Socialize 2, Stealth 2, Survival 3
Specialties (4): Pharmacy +2 (Craft (Water)), Thaumaturgy +2 (Occult)
Backgrounds (5): Contacts 2 (naispalvelija Sachiki (幸己) Prosperon linnassa, kirjeenvaihtoa), Resources 3
Merits and Flaws:
Willpower: 7; Essence: 1; Virtues (5): Compassion 3, Conviction 3, Temperance 2, Valor 2
Intimacies:
Health: 1×-0, 2×-1, 2×-2, 1×Incapacitated
Soak: B , L , A
Bonus Points (21) Spent: Awareness 0→2 (4), Craft (Water) 0→2 (4), Dodge 0→1 (2), Dexterity 2→3 (4), Investigation 0→1 (2), Linguistics 1→2 (2), Willpower 4→7 (3)
Languages: Riverspeak, Old Realm. She can read and write.
Equipment/Property: Basic workshop (cost •••)
TODO
"priest/bard" type with performance, presence
"rogue" type with athletics, larceny, stealth
"diplomat" type with bureaucracy, linguistics, socialize