Carolina Reaper: Difference between revisions

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'''Abilities:''' (28) must have Archery 3, Performance 4,  Resistance 2+, and Stealth 4
'''Abilities:''' (28) must have Archery 3, Performance 4,  Resistance 2+, and Stealth 4
* Archery 4, Martial Arts 0, Melee 0, Thrown 0, War 0
* [[Archery]] 4, [[Martial Arts]] -, [[Melee]] -, [[Thrown]] -, [[War]] -
* Integrity 1, Performance 4, Presence 0, Resistance 3, Survival 0
* [[Integrity]] 1, [[Performance 4, [[Presence]] -, [[Resistance 3, [[Survival]] -
* Craft 0, Investigation 0, Lore 1, Medicine 0, Occult 0
* [[Craft]] -, [[Investigation]] -, [[Lore]] 1, [[Medicine]] -, [[Occult]] -
* Athletics 2, Awareness 2, Dodge 3, Larceny 3, Stealth 4
* [[Athletics]] 2, [[Awareness]] 2, [[Dodge]] 3, [[Larceny]] 3, [[Stealth]] 4
* Bureaucracy 0, Linguistics 1, Ride 0, Sail 0, Socialize 0
* [[Bureaucracy]] -, [[Linguistics]] 1, [[Ride]] -, [[Sail]] -, [[Socialize]] -


'''Charms:'''
'''Charms:'''

Revision as of 20:40, 11 January 2020

Carolina Reaper

Name: Carolina Reaper

Concept: TODO, GM's test character, an Abyssal Exalted

Motivation: TODO

Caste: Day (Athletics, Awareness, Dodge, Larceny, and Stealth)

Anima: TODO

Attributes: Physical 4, Social 8, Mental 6,

Abilities: (28) must have Archery 3, Performance 4, Resistance 2+, and Stealth 4

Charms:

Plans

Charms: