The Four Flaws of Invulnerability: Difference between revisions

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Standard [[perfect defense]]s against physical attacks are a cheap way to entirely ignore attacks, but each has one of four flaws. A given Solar may learn any number of these perfect defense [[Charms]] (including buying the same Charm twice), but he can only choose a maximum of two different flaws among all the standard perfect defenses. For instance, he can choose [[Adamant Skin Technique]] with the [[Conviction Flaw]], [[Heavenly Guardian Defense]] with the Conviction Flaw and [[Seven Shadow Evasion]] with the [[Temperance Flaw]].
Standard [[perfect defense]]s against physical attacks are a cheap way to entirely ignore attacks, but each has one of four flaws. A given Solar may learn any number of these perfect defense [[Charms]] (including buying the same Charm twice), but he can only choose a maximum of two different flaws among all the standard perfect defenses. For instance, he can choose [[Adamant Skin Technique]] with the [[Conviction Flaw]], [[Heavenly Guardian Defense]] with the Conviction Flaw and [[Seven Shadow Evasion]] with the [[Temperance Flaw]].


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===Conviction Flaw===
===Conviction Flaw===
This Charm does not function when a Solar's actions are contrary to his [[Motivation]]. The Storyteller should assume that a Solar's actions qualify unless an enemy deliberately arranges for terms of conflict that dispirit and shake the purpose of the Exalt. The player can interpret it more strictly if desired.
This Charm does not function when a Solar's actions are contrary to his [[Motivation]]. The Storyteller should assume that a Solar's actions qualify unless an enemy deliberately arranges for terms of conflict that dispirit and shake the purpose of the Exalt. The player can interpret it more strictly if desired.
===Other Flaws===
These Charms have a special limit that counts as a Flaw of Invulnerability:
* [[Fluttering Moth Technique]]
* [[Protection of Celestial Bliss]]


[[Category:Solar Exalted]]
[[Category:Solar Exalted]]
[[Category:Charms]]
[[Category:Charms]]

Revision as of 17:47, 15 January 2020

Standard perfect defenses against physical attacks are a cheap way to entirely ignore attacks, but each has one of four flaws. A given Solar may learn any number of these perfect defense Charms (including buying the same Charm twice), but he can only choose a maximum of two different flaws among all the standard perfect defenses. For instance, he can choose Adamant Skin Technique with the Conviction Flaw, Heavenly Guardian Defense with the Conviction Flaw and Seven Shadow Evasion with the Temperance Flaw.

Valor Flaw

The Exalt must move toward the opponent he considers most dangerous, on every tick where this is possible without magic, until his DV refreshes twice.

Compassion Flaw

The Exalt can only use this Charm when in the presence of someone or something he cares about.

Temperance Flaw

The Exalt cannot take movement actions such as move, dash, flight, teleportation or jumping until his DV refreshes twice.

Conviction Flaw

This Charm does not function when a Solar's actions are contrary to his Motivation. The Storyteller should assume that a Solar's actions qualify unless an enemy deliberately arranges for terms of conflict that dispirit and shake the purpose of the Exalt. The player can interpret it more strictly if desired.

Other Flaws

These Charms have a special limit that counts as a Flaw of Invulnerability: