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{{disambiguation}}
{{disambiguation}}


A Solar Exalt who suppresses his primary Virtue (associated with her [[Virtue Flaw]]) automatically adds a point to his Limit (see "[[The Great Curse]]"). Suppressing other Virtues does not add to the Exalt's Limit.
==Limit and Solar Exalted==
A [[Solar Exalted|Solar Exalt]] who suppresses his primary [[Virtues|Virtue]] (associated with her [[Virtue Flaw]]) automatically adds a point to his Limit (see "[[The Great Curse]]"). Suppressing other Virtues does not add to the Exalt's Limit.


Every [[Virtue Flaw]] has a [[Limit Break]] condition attached to it—a situation that can cause the Exalt to lose control of himself and act out his flaw. Every time this condition is met, the Exalt's player must roll a number of dice equal to the rating of the Virtue associated with the flaw. For every success rolled, the character gains a point of Limit. As usual, rolling a 10 counts as two successes. When the character's Limit reaches 10, he suffers what is known as a Limit Break.
==Limit and (Another Type of Exalted)==
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Latest revision as of 08:08, 16 January 2020

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Limit and Solar Exalted

A Solar Exalt who suppresses his primary Virtue (associated with her Virtue Flaw) automatically adds a point to his Limit (see "The Great Curse"). Suppressing other Virtues does not add to the Exalt's Limit.

Every Virtue Flaw has a Limit Break condition attached to it—a situation that can cause the Exalt to lose control of himself and act out his flaw. Every time this condition is met, the Exalt's player must roll a number of dice equal to the rating of the Virtue associated with the flaw. For every success rolled, the character gains a point of Limit. As usual, rolling a 10 counts as two successes. When the character's Limit reaches 10, he suffers what is known as a Limit Break.

Limit and (Another Type of Exalted)

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(Certain other Exalted may also gain Limit.)