Armored Scout's Invigoration: Difference between revisions

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In these grim and degenerate times, the Chosen of the Sun must be as soldiers ready for a battle. They cannot relax in the face of their enemies, and must sometimes wear [[armor]] for days at a time. Yet, they do not weary. For each three motes spent, this Charm reduces both the [[fatigue]] value and the [[mobility]] penalty of the Solar's armor by one, to a minimum of 0. A fatigue value of 0 means that the Solar's player need never roll to see whether her character becomes fatigued from wearing the armor. This Charm lasts until the character removes the armor in question.
In these grim and degenerate times, the Chosen of the Sun must be as soldiers ready for a battle. They cannot relax in the face of their enemies, and must sometimes wear [[armor]] for days at a time. Yet, they do not weary. For each three motes spent, this Charm reduces both the [[fatigue]] value and the [[mobility]] penalty of the Solar's armor by one, to a minimum of 0. A fatigue value of 0 means that the Solar's player need never roll to see whether her character becomes fatigued from wearing the armor. This Charm lasts until the character removes the armor in question.
This Charm applies to any combination of worn items that give a mobility or fatigue penalty. This includes body [[armor]], [[shields]],
combinations of body armor and shields, [[warstrider]]s and articles of [[clothing]] that impose mobility or fatigue.


==Ghost Armor Prana==
==Ghost Armor Prana==

Latest revision as of 10:31, 18 January 2020

Cost: 3m per fatigue/mobility reduction; Mins: Resistance 4, Essence 1; Type: Simple
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Hauberk-Lightening Gesture

In these grim and degenerate times, the Chosen of the Sun must be as soldiers ready for a battle. They cannot relax in the face of their enemies, and must sometimes wear armor for days at a time. Yet, they do not weary. For each three motes spent, this Charm reduces both the fatigue value and the mobility penalty of the Solar's armor by one, to a minimum of 0. A fatigue value of 0 means that the Solar's player need never roll to see whether her character becomes fatigued from wearing the armor. This Charm lasts until the character removes the armor in question.

This Charm applies to any combination of worn items that give a mobility or fatigue penalty. This includes body armor, shields, combinations of body armor and shields, warstriders and articles of clothing that impose mobility or fatigue.

Ghost Armor Prana

Same Charm for Abyssal Exalted.
Adds Mirror keyword.
Prerequisite Charms: Armor-Calling Kata

The Abyssal's anima enfolds and possesses his armor, granting it unreal lightness for the duration of the Charm.