Immunity to Everything Technique: Difference between revisions
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Not easily are the Lawgivers slain. This Charm stops [[poison]] and [[sickness]] from doing further damage to the character for one scene. This Charm also prevents the character from suffering new Poison or Sickness effects during this scene. Effects that would poison or sicken him have no effect whatsoever. The character can walk hand-in-hand with plague victims, sprinkle poison on his food and eat ichneumon eggs as caviar. There are never ill effects later from these indiscretions. | Not easily are the Lawgivers slain. This Charm stops [[poison]] and [[sickness]] from doing further damage to the character for one scene. This Charm also prevents the character from suffering new Poison or Sickness effects during this scene. Effects that would poison or sicken him have no effect whatsoever. The character can walk hand-in-hand with plague victims, sprinkle poison on his food and eat ichneumon eggs as caviar. There are never ill effects later from these indiscretions. | ||
''NOTE: this is pretty expensive for just one scene. I consider rising the duration to {{one day}}.'' {{houserule}} | |||
==Plague Knows Its Master== | ==Plague Knows Its Master== |
Latest revision as of 16:42, 18 January 2020
Cost: 6m, 1wp; Mins: Resistance 5, Essence 3; Type: Simple (Speed 4)
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Resistance Excellency
Not easily are the Lawgivers slain. This Charm stops poison and sickness from doing further damage to the character for one scene. This Charm also prevents the character from suffering new Poison or Sickness effects during this scene. Effects that would poison or sicken him have no effect whatsoever. The character can walk hand-in-hand with plague victims, sprinkle poison on his food and eat ichneumon eggs as caviar. There are never ill effects later from these indiscretions.
NOTE: this is pretty expensive for just one scene. I consider rising the duration to One day. (Houserule)
Plague Knows Its Master
Same Charm for Abyssal Exalted.
Adds Mirror keyword.
Prerequisite Charms: Spirit-Hardened Frame
Although their Exaltation protects them from nonmagical diseases, magical ailments or poison can still fell Abyssals. Not so for those who wield this Charm. Unlike its Solar Mirror, this Charm may either block Sickness effects or render the Abyssal immune to their negative effects, as selected by the Exalt's player. Choosing the latter helps the deathknight catch and spread plagues without risk to herself. This Charm always negates poison completely.