Cadaverous Torpor Technique: Difference between revisions

From exalted2e
Jump to navigation Jump to search
Created page with "'''Cost:''' —; '''Mins:''' Resistance 1, Essence 1; '''Type:''' {{Permanent}}<br> {{Keywords}} {{Stackable}}<br> '''Duration:''' {{Permanent}}<br> '''Prerequisit..."
 
mNo edit summary
 
Line 4: Line 4:
'''Prerequisite Charms:''' None
'''Prerequisite Charms:''' None


Is a defeated Abyssal actually dead? The Exalt gains a number of extra Incapacitated health levels equal to his current Stamina. In addition, his vital signs all but stop while he's [[Incapacitated]], giving him benefits comparable to [[Plague Knows Its Master]], [[Corpse Needs No Food]] and [[Breathless Ghost Emulation]] and making him appear dead to all examination. If a Charm opposes this effect, add the Abyssal's Essence rating in bonus successes to the contested roll. Deathknights cannot purchase this Charm more times than they have dots of Resistance.
Is a defeated Abyssal actually dead? The Exalt gains a number of extra Incapacitated [[health levels]] equal to his current [[Stamina]]. In addition, his vital signs all but stop while he's [[Incapacitated]], giving him benefits comparable to [[Plague Knows Its Master]], [[Corpse Needs No Food]] and [[Breathless Ghost Emulation]] and making him appear dead to all examination. If a Charm opposes this effect, add the Abyssal's Essence rating in bonus successes to the contested roll. Deathknights cannot purchase this Charm more times than they have dots of Resistance.


Abyssals with Essence 3+ may suspend their vitals as a diceless miscellaneous action without actually reducing themselves to Incapacitated, though they become equally immobile and insensate. When entering this state, the Abyssal's player must specify what conditions will reflexively awaken the character, but any triggers other than a fixed passage of time must be events that the Abyssal could sense if he were awake.
Abyssals with Essence 3+ may suspend their vitals as a diceless miscellaneous action without actually reducing themselves to Incapacitated, though they become equally immobile and insensate. When entering this state, the Abyssal's player must specify what conditions will reflexively awaken the character, but any triggers other than a fixed passage of time must be events that the Abyssal could sense if he were awake.

Latest revision as of 16:59, 18 January 2020

Cost: —; Mins: Resistance 1, Essence 1; Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None

Is a defeated Abyssal actually dead? The Exalt gains a number of extra Incapacitated health levels equal to his current Stamina. In addition, his vital signs all but stop while he's Incapacitated, giving him benefits comparable to Plague Knows Its Master, Corpse Needs No Food and Breathless Ghost Emulation and making him appear dead to all examination. If a Charm opposes this effect, add the Abyssal's Essence rating in bonus successes to the contested roll. Deathknights cannot purchase this Charm more times than they have dots of Resistance.

Abyssals with Essence 3+ may suspend their vitals as a diceless miscellaneous action without actually reducing themselves to Incapacitated, though they become equally immobile and insensate. When entering this state, the Abyssal's player must specify what conditions will reflexively awaken the character, but any triggers other than a fixed passage of time must be events that the Abyssal could sense if he were awake.