Wholeness-Restoring Meditation: Difference between revisions

From exalted2e
Jump to navigation Jump to search
Created page with "'''Cost:''' —; '''Mins:''' Medicine 3, Essence 3; '''Type:''' {{Permanent}}<br> {{Keywords}} {{Touch}}<br> '''Duration:''' {{Instant}}<br> '''Prerequisite Charms..."
 
mNo edit summary
 
Line 7: Line 7:


==Bone Graft Technique==
==Bone Graft Technique==
Same Charm for [[Abyssal Exalted]].<br>'''Cost:''' 1m; '''Type:''' Simple ([[Dramatic Action]])<br>Adds [[Combo-OK]], {{Mirror}}, [[Obvious]] and [[Spectral]] keywords.<br>'''Prerequisite Charms:''' [[Charnel Chirurgeon Deftness]]
Same Charm for [[Abyssal Exalted]].<br>'''Cost:''' 5m; '''Type:''' Simple ([[Dramatic Action]])<br>Adds [[Combo-OK]], {{Mirror}}, [[Obvious]] and [[Spectral]] keywords.<br>'''Prerequisite Charms:''' [[Charnel Chirurgeon Deftness]]


Although Abyssal surgeons lack the power or inclination to actually heal Crippling injuries, this Charm enables them to surgically implant undead prosthetics that exactly match the functionality of the organs they replace. This operation is an hour-long dramatic action for which the Abyssal’s player rolls ([[Intelligence]] + [[Medicine]]) at difficulty 5. If successful, the surgery "cures" any one [[Crippling]] effect by fusing an implant with the adjoining tissue, though the replacement remains non-functional for the first day until the patient's body acclimates to it. Abyssals may use this Charm to repair themselves, but doing so increases the difficulty to 7.
Although Abyssal surgeons lack the power or inclination to actually heal Crippling injuries, this Charm enables them to surgically implant undead prosthetics that exactly match the functionality of the organs they replace. This operation is an hour-long dramatic action for which the Abyssal’s player rolls ([[Intelligence]] + [[Medicine]]) at difficulty 5. If successful, the surgery "cures" any one [[Crippling]] effect by fusing an implant with the adjoining tissue, though the replacement remains non-functional for the first day until the patient's body acclimates to it. Abyssals may use this Charm to repair themselves, but doing so increases the difficulty to 7.

Latest revision as of 13:34, 20 January 2020

Cost: —; Mins: Medicine 3, Essence 3; Type: Permanent
Keywords: Touch
Duration: Instant
Prerequisite Charms: Flawless Diagnosis Technique

Essence can repair even severed limbs. Solar Exalted with this Charm can cure any Crippling effect. This Charm guarantees that any attempt they make to treat the effect is considered supernatural. If the Exalt's player rolls five or more successes on a Medicine roll for the Solar to treat an ordinarily incurable Crippling effect, such as limb amputation or Charm-induced paralysis, she can spend five motes and restore the patient. Treating Crippling injuries in this fashion is a dramatic Medicine-based action that takes one hour unless sped by a stunt or Charm. It takes the patient several days of convalescence to repair otherwise permanent damage such as lost limbs or blindness.

Bone Graft Technique

Same Charm for Abyssal Exalted.
Cost: 5m; Type: Simple (Dramatic Action)
Adds Combo-OK, Mirror, Obvious and Spectral keywords.
Prerequisite Charms: Charnel Chirurgeon Deftness

Although Abyssal surgeons lack the power or inclination to actually heal Crippling injuries, this Charm enables them to surgically implant undead prosthetics that exactly match the functionality of the organs they replace. This operation is an hour-long dramatic action for which the Abyssal’s player rolls (Intelligence + Medicine) at difficulty 5. If successful, the surgery "cures" any one Crippling effect by fusing an implant with the adjoining tissue, though the replacement remains non-functional for the first day until the patient's body acclimates to it. Abyssals may use this Charm to repair themselves, but doing so increases the difficulty to 7.

Depending on the surgeon's style and preference, implants created with this Charm may follow any permutation of undead physiology, be they half-rotted zombie organs, elegant clockwork assemblages of articulated bone or even beautifully pallid simulacra barely distinguishable from life. Note that mortals become creatures of Death and creatures of darkness if they ever have more undead tissue than living tissue.