Effortlessly Rising Flame: Difference between revisions
Created page with "'''Cost:''' {{1m}}; '''Mins:''' Athletics 2, Essence 1; '''Type:''' {{Reflexive}}<br> {{Keywords}} {{Combo-OK}}, {{Leader}}, {{Obvious}}<br> '''Duration:''' {{One scen..." |
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As anyone can see, it is in the nature of flames to rise. With this Charm, a Dragon-Blood propels himself away from the ground with a burst of fiery energy. The Dragon-Blood instantly rises from a [[prone]] position or adds two dots to his [[Athletics]] rating for the purposes of calculating [[jumping]] distance. | As anyone can see, it is in the nature of flames to rise. With this Charm, a Dragon-Blood propels himself away from the ground with a burst of fiery energy. The Dragon-Blood instantly rises from a [[prone]] position or adds two dots to his [[Athletics]] rating for the purposes of calculating [[jumping]] distance. | ||
'''This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick.''' | '''This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick.''' | ||
''Latest Errata:'' Using the Charm as a Leader effect also adds the [[Action-Only]] Keyword. | ''Latest Errata:'' Using the Charm as a [[Leader]] effect also adds the [[Action-Only]] Keyword: then Charm can only be used on a tick when the character acts and only once per tick, and not on the ticks between actions. | ||
[[Category:Athletics Charms]] | [[Category:Athletics Charms]] |
Revision as of 08:18, 29 January 2020
Cost: 1m; Mins: Athletics 2, Essence 1; Type: Reflexive
Keywords: Combo-OK, Leader, Obvious
Duration: One scene
Prerequisite Charms: Any Awareness Excellency
As anyone can see, it is in the nature of flames to rise. With this Charm, a Dragon-Blood propels himself away from the ground with a burst of fiery energy. The Dragon-Blood instantly rises from a prone position or adds two dots to his Athletics rating for the purposes of calculating jumping distance.
This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick.
Latest Errata: Using the Charm as a Leader effect also adds the Action-Only Keyword: then Charm can only be used on a tick when the character acts and only once per tick, and not on the ticks between actions.