Flawless (Attribute) Focus: Difference between revisions

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Created page with "'''Cost:''' —; '''Mins:''' (Attribute) 4, Essence 3; '''Type:''' {{Permanent}}<br> {{Keywords}} None<br> '''Duration:''' {{Permanent}}<br> '''Prerequisite Charms..."
 
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[[Category:Essence 3 Charms]]
[[Category:Essence 3 Charms]]
[[Category:Lunar Exalted Charms]]
[[Category:Lunar Exalted Charms]]
[[Category:Lunar Strength Charms]]
{{Lunar Strength Charm}}
[[Category:Lunar Dexterity Charms]]
{{Lunar Dexterity Charm}}
[[Category:Lunar Stamina Charms]]
{{Lunar Stamina Charm}}
[[Category:Lunar Charisma Charms]]
{{Lunar Perception Charm}}
[[Category:Lunar Manipulation Charms]]
{{Lunar Charisma Charm}}
[[Category:Lunar Intelligence Charms]]
{{Lunar Manipulation Charm}}
[[Category:Lunar Stamina Charms]]
{{Lunar Intelligence Charm}}
[[Category:Lunar Appearance Charms]]
{{Lunar Appearance Charm}}
[[Category:Lunar Wits Charms]]
{{Lunar Wits Charm}}

Latest revision as of 09:14, 30 January 2020

Cost: —; Mins: (Attribute) 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any (Attribute) Excellency

Lunars are naturally instinctive creatures. This is part of why their Charms focus on Attributes, their natural potential, instead of the training represented by Abilities. Purchasing this Charm, the character becomes able to tap into a more specific instinctive mastery over the relevant Attribute. She learns how to purchase Attribute specialties for the given Attribute. Purchase of this Charm provides one free Attribute specialty.

Attribute specialties cost the same as Ability specialties to learn: three experience points, one bonus point for a non-Favored Attribute or two-for-one for a Favored Attribute at character generation. A character can have no more than three specialties for a single Attribute. Since a character cannot have Attribute specialties without first buying this Charm, it is possible to lose half a bonus point when purchasing Attribute specialties at character generation.

Similar to Ability specialties, Attribute specialties add extra dice to specific uses of the Attribute. Because Attributes are broader than Abilities, their specialties should be correspondingly broad. Attribute specialties may be about as restrictive as a normal specialty but cross Abilities, such as "Forgeries" or "Long-Term Schemes," or they can include approximately one Ability, such as "Melee" or "Martial Arts" for Dexterity. When channeling this deeper level of instinct, characters limit the amount of their training they can use. Attribute specialties are incompatible with normal specialties—a character must choose to use one or the other in any given instance.