Flight of the Sparrow: Difference between revisions

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Created page with "'''Cost:''' {{3m}}; '''Mins:''' Dexterity 4, Essence 2; '''Type:''' {{Reflexive}}<br> '''Keywords:''' {{Combo-OK}}<br> '''Duration:''' {{Indefinite}}<br> '''Prerequisi..."
 
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Flight of the Sparrow ends when the character releases the Essence or is no longer fleeing.
Flight of the Sparrow ends when the character releases the Essence or is no longer fleeing.


[[Category:Lunar Dexterity Charms]]
{{Lunar Dexterity Charm}}
[[Category:Essence 2 Charms]]
[[Category:Essence 2 Charms]]
[[Category:Movement Charms]]
[[Category:Movement Charms]]

Latest revision as of 09:21, 30 January 2020

Cost: 3m; Mins: Dexterity 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Instinct-Driven Beast Movement

Stewards know when they must retreat to survive and protect their lands in the future. This Charm doubles a character's Move and Dash actions so long as he attempts to escape pursuit or otherwise flee a scene, event or area. Outside of combat time, this doubles long-term movement rates and adds (Dexterity) successes to any roll to determine relative speed between the character and a pursuer.

Flight of the Sparrow ends when the character releases the Essence or is no longer fleeing.