Flight of the Sparrow: Difference between revisions
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Created page with "'''Cost:''' {{3m}}; '''Mins:''' Dexterity 4, Essence 2; '''Type:''' {{Reflexive}}<br> '''Keywords:''' {{Combo-OK}}<br> '''Duration:''' {{Indefinite}}<br> '''Prerequisi..." |
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Flight of the Sparrow ends when the character releases the Essence or is no longer fleeing. | Flight of the Sparrow ends when the character releases the Essence or is no longer fleeing. | ||
{{Lunar Dexterity Charm}} | |||
[[Category:Essence 2 Charms]] | [[Category:Essence 2 Charms]] | ||
[[Category:Movement Charms]] | [[Category:Movement Charms]] |
Latest revision as of 09:21, 30 January 2020
Cost: 3m; Mins: Dexterity 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Instinct-Driven Beast Movement
Stewards know when they must retreat to survive and protect their lands in the future. This Charm doubles a character's Move and Dash actions so long as he attempts to escape pursuit or otherwise flee a scene, event or area. Outside of combat time, this doubles long-term movement rates and adds (Dexterity) successes to any roll to determine relative speed between the character and a pursuer.
Flight of the Sparrow ends when the character releases the Essence or is no longer fleeing.