Vermillion Plague Conscription: Difference between revisions
Created page with "'''Cost:''' {{10m, 1wp}}; '''Mins:''' War 5, Essence 3; '''Type:''' {{Reflexive}}<br> {{Keywords}} {{Combo-OK}}, {{Obvious}}<br> '''Duration:''' {{One scene}}<br> '''P..." |
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[[Category:Abyssal Exalted Charms]] | [[Category:Abyssal Exalted Charms]] | ||
[[Category:Dusk Caste]] | [[Category:Dusk Caste]] | ||
[[Category:Ink Monkeys]] |
Latest revision as of 07:05, 3 February 2020
Cost: 10m, 1wp; Mins: War 5, Essence 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Arise and Slaughter
The cause of death must be championed, whatever the cost. Where support flags amongst the living, the Abyssal general wields the power to change a mortal's perspective. Upon activating Vermillion Plague Conscription, the Abyssal may begin to rectify this situation. A haze of bright murder tinges the Abyssal's anima with the ruby specks of a blood splatter. For the rest of the scene, whenever the deathknight slays a living mortal, that mortal immediately rises as a loyal zombie and begins to follow the deathknight's orders. The Abyssal may create up to (Essence x 5) zombies in this manner within the course of a scene. Zombies created in this fashion retain their animation and their loyalty to the deathknight even after the motes committed to Vermillion Plague Conscription have been released.
At Essence 5+, the character may purchase this Charm a second time to increase the number of zombies he may create to (Essence x 10).