Materialize: Difference between revisions
Created page with "'''Cost:''' {{Varies}}; '''Mins:''' Perception 4, Essence 3; '''Type:''' {{Simple}}<br> '''Keywords:''' {{Obvious}}<br> '''Duration:''' {{Varies}} With this Charm, a..." |
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[[Category:Essence 3 Charms]] | [[Category:Essence 3 Charms]] | ||
{{Universal Spirit Charm}} | {{Universal Spirit Charm}} | ||
[[Category:The Books of Sorcery, Vol. 4]] |
Latest revision as of 06:53, 9 February 2020
Cost: Varies; Mins: Perception 4, Essence 3; Type: Simple
Keywords: Obvious
Duration: Varies
With this Charm, a god may become material by spending ([Essence + Willpower] x 5) motes. These motes are not committed, and a materialized spirit may respire Essence normally. A material god may dematerialize as a miscellaneous action at no mote cost. Normally, only gods and demons may learn this Charm.
Elementals, Eclipse Caste Solars, Moonshadow Caste Abyssals and God-Bloods learn a Charm called Dematerialize. With Dematerialize, a naturally material being may become immaterial by spending ([Essence + Willpower] x 5) uncommitted motes. A being under the effect of Dematerialize may become material once again with a miscellaneous action at no mote cost.
Materialize and its counterpart are exceptions to a number of rules and guidelines about spirit Charms. First, only the most unusual of spirits have restrictions on how they can use these Charms. There's no All-Encompassing Materialize or Dematerialize, because the Charm itself is All-Encompassing in most cases. Second, when an Eclipse or Moonshadow learns Dematerialize, his player calculates the cost in motes from the character's own traits, rather than using a version of the Charm with a mote cost defined by the spiritual tutor's traits.
The meaning and potential applications of this Charm are highlighted in the Charm Concept: Material and Immaterial".