Phantom-Warrior Horde: Difference between revisions

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''Latest Errata:'' Penalties imposed by the Charm are [[internal penalties|internal]]. The difficulty of a mortal's [[Valor]] roll is the Exalt's [[War]] rating.
''Latest Errata:'' Penalties imposed by the Charm are [[internal penalties|internal]]. The difficulty of a mortal's [[Valor]] roll is the Exalt's [[War]] rating.


[[Category:Resistance Charms]]
[[Category:War Charms]]
[[Category:Essence 2 Charms]]
[[Category:Essence 2 Charms]]
[[Category:Terrestrial Exalted Charms]]
[[Category:Terrestrial Exalted Charms]]
[[Category:Aspect of Earth]]
[[Category:Aspect of Earth]]

Latest revision as of 11:02, 16 February 2020

Cost: 2m; Mins: War 2, Essence 2; Type: Reflexive (Step 3)
Keywords: Action-Only, Combo-Basic, Elemental, Obvious, War
Duration: Instant
Prerequisite Charms: Enfolded in the Dragon's Wings

The wise commander knows that sometimes the appearance of superior numbers is as valuable as actually having enough troops to outnumber the enemy. This Charm allows a Dragon-Blood to fashion illusory troops from her aligned element. The area around the Dragon-Blood appears to be filled with warriors fashioned out of the element to which he is aspected. Although the Charm is Elemental in nature, there is no difference in its effects beyond cosmetics. For example, fire warriors appear to be formed of smoke and embers, while earth warriors appear to be made of dust, and wood warriors of leaves and grass assembled into a roughly humanoid shape. While the phantoms are illusory, they are also quite intimidating, and the player of any enemy of the Dragon-Blood in the area must successfully roll his character's Valor or suffer a -1 penalty on all dice pools through his next action. Mortals must score as many successes on the Valor roll as the Dragon-Blood's Presence, while beings with an Essence higher than 1 need only a single success. The phantom warriors are spread out over an area with a radius equal to the Dragon-Blood’s (permanent Essence x 10), and they affect everyone in that area who is not allied with the Dragon-Blood who created them.

If the Charm is deployed in mass combat, the opposing force must make an immediate rout check at a -1 penalty. If the roll is successful, the opposing force suffers no other penalty.

This is a reflexive Charm that can be used freely without the need for a Combo. However, the Dragon-Blood is limited in using the Charm as follows: The Charm can only be activated on a tick when the Dragon-Blood performs an action. It cannot be activated on the ticks between actions. In Mass Combat, it can be activated on any long tick in which the Dragon-Blood acts.

Latest Errata: Penalties imposed by the Charm are internal. The difficulty of a mortal's Valor roll is the Exalt's War rating.