Bellows-Pumping Stride: Difference between revisions

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Created page with "'''Cost:''' {{1m}} or {{2m}}; '''Mins:''' Athletics 3, Essence 2; '''Type:''' {{Reflexive}}<br> {{Keywords}} {{Action-Only}}, {{Combo-OK}}, {{Obvious}}<br> '''Duration..."
 
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'''Prerequisite Charms:''' [[Falling Star Maneuver]]
'''Prerequisite Charms:''' [[Falling Star Maneuver]]


For a scene, the Dragon-Blood can double his movement rate on all Move and Dash actions. While the Charm is in use, the Dragon-Blood leaves a trail of fiery footprints behind him, which have the potential to start fires if he runs through dry brush. This Charm does not affect the Speed of any of the Exalt's actions, just his movement rate. If the Exalt has an Athletics rating of 4, an Essence of 3 and the [[Terrestrial (Ability) Reinforcement|Terrestrial Athletics Reinforcement]] Charm, he can extend the effects of this Charm to others at a cost of two motes per person.
For a scene, the Dragon-Blood can double his movement rate on all Move and Dash actions. While the Charm is in use, the Dragon-Blood leaves a trail of fiery footprints behind him, which have the potential to start fires if he runs through dry brush. This Charm does not affect the [[Speed]] of any of the Exalt's actions, just his movement rate. If the Exalt has an [[Athletics]] rating of 4, an [[Essence]] of 3 and the [[Terrestrial (Ability) Reinforcement|Terrestrial Athletics Reinforcement]] Charm, he can extend the effects of this Charm to others at a cost of two motes per person.


'''This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated only on a tick when the Dragon-Blooded initiates an action, though. It cannot be use on the ticks between actions.''''
'''This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated only on a tick when the Dragon-Blooded initiates an action, though. It cannot be use on the ticks between actions.''''

Revision as of 08:03, 17 February 2020

Cost: 1m or 2m; Mins: Athletics 3, Essence 2; Type: Reflexive
Keywords: Action-Only, Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Falling Star Maneuver

For a scene, the Dragon-Blood can double his movement rate on all Move and Dash actions. While the Charm is in use, the Dragon-Blood leaves a trail of fiery footprints behind him, which have the potential to start fires if he runs through dry brush. This Charm does not affect the Speed of any of the Exalt's actions, just his movement rate. If the Exalt has an Athletics rating of 4, an Essence of 3 and the Terrestrial Athletics Reinforcement Charm, he can extend the effects of this Charm to others at a cost of two motes per person.

This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated only on a tick when the Dragon-Blooded initiates an action, though. It cannot be use on the ticks between actions.'

Latest Errata: Fires created by the Charm are treated as a one-time bonfire with only 1L damage that fills a trail one yard across, tracing the path of the Exalt's tread since his last action.