Lightning Spider: Difference between revisions
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'''Cost:''' {{10 motes}} | '''Cost:''' {{10 motes}}<br> | ||
'''Target:''' {{Caster}} | '''Target:''' {{Caster}} | ||
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These legs are not solid, though they carry the sorcerer's weight and gain purchase on physical objects themselves. They can touch living flesh without harm, causing only a slight tingle. These legs can carry the sorcerer at her normal movement rates across vertical walls, ceilings or simply rough terrain without penalty. Additionally, the lightning spider legs allow the sorcerer to dash more easily, reducing the [[DV]] penalty for the Dash action by one point. | These legs are not solid, though they carry the sorcerer's weight and gain purchase on physical objects themselves. They can touch living flesh without harm, causing only a slight tingle. These legs can carry the sorcerer at her normal movement rates across vertical walls, ceilings or simply rough terrain without penalty. Additionally, the lightning spider legs allow the sorcerer to dash more easily, reducing the [[DV]] penalty for the Dash action by one point. | ||
The additional legs grant the sorcerer a +5 bonus for all rolls made to instigate, maintain or escape from a grapple or to resist knockdown. The sorcerer can also create a length of lightning-thread she can tie to or around objects or people. Evoking this dragline requires the sorcerer to reflexively spend one mote per 100 pounds she wants it to support, and she can spend a number of motes equal to her permanent [[Essence]]. The dragline has a soak of 10[[L]]/ | The additional legs grant the sorcerer a +5 bonus for all rolls made to instigate, maintain or escape from a grapple or to resist knockdown. The sorcerer can also create a length of lightning-thread she can tie to or around objects or people. Evoking this dragline requires the sorcerer to reflexively spend one mote per 100 pounds she wants it to support, and she can spend a number of motes equal to her permanent [[Essence]]. The dragline has a [[soak]] of 10[[L]]/10[[B]] and can take 15 levels of damage before breaking. [[Damage]] against it must be rolled. | ||
{{Terrestrial Circle Sorcery}} | {{Terrestrial Circle Sorcery}} | ||
[[Category:Books of Sorcery, Vol. 2]] | [[Category:Books of Sorcery, Vol. 2]] |
Latest revision as of 08:44, 20 November 2021
Cost: 10m
Target: Caster
This spell involves the steps of the Storm Spider Dance, a tribal dance in the Northeast that celebrates the spiders that crawl among the highest, cloud-scraping treetops. As the sorcerer raises his arms like a hunting spider about to strike, eight legs of coherent lightning sprout from his back.
These legs are not solid, though they carry the sorcerer's weight and gain purchase on physical objects themselves. They can touch living flesh without harm, causing only a slight tingle. These legs can carry the sorcerer at her normal movement rates across vertical walls, ceilings or simply rough terrain without penalty. Additionally, the lightning spider legs allow the sorcerer to dash more easily, reducing the DV penalty for the Dash action by one point.
The additional legs grant the sorcerer a +5 bonus for all rolls made to instigate, maintain or escape from a grapple or to resist knockdown. The sorcerer can also create a length of lightning-thread she can tie to or around objects or people. Evoking this dragline requires the sorcerer to reflexively spend one mote per 100 pounds she wants it to support, and she can spend a number of motes equal to her permanent Essence. The dragline has a soak of 10L/10B and can take 15 levels of damage before breaking. Damage against it must be rolled.