Flashing Vengeance Draw: Difference between revisions
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Same Charm for [[Abyssal Exalted]].<br> | Same Charm for [[Abyssal Exalted]].<br> | ||
{{Keywords}} {{Combo-Basic}}, {{Emotion}}, {{Martial-ready}}, {{Mirror}}<br> | {{Keywords}} {{Combo-Basic}}, {{Emotion}}, {{Martial-ready}}, {{Mirror}}<br> | ||
'''Prerequisite Charms:''' [[Withering Feathered | '''Prerequisite Charms:''' [[Withering Feathered Maelstrom]]<br> | ||
When an Abyssal archer draws his weapon, panic ensues. Death is coming, its cold fist tight on the hearts of those who might be prey. Activating this Charm instantly draws and loads an Archery weapon the deathknight has available, either on his person or banished Elsewhere via [[Banished Bow Arsenal]]. More importantly, if this Charm is used during a [[Join Battle]] action, all other combatants who beat the Abyssal's player's roll feel overwhelming dread at the thought of initiating hostilities against the suddenly armed deathknight. As a result, they suffer an internal penalty equal to the Abyssal's Archery rating on all attacks directed against the deathknight until he takes his first action. Any attacker willing to reflexively spend three [[Willpower]] can end the Charm's unnatural mental influence over her (gaining [[Limit]] or [[Resonance]] if appropriate), allowing her to attack the Abyssal without penalty. | When an Abyssal archer draws his weapon, panic ensues. Death is coming, its cold fist tight on the hearts of those who might be prey. Activating this Charm instantly draws and loads an Archery weapon the deathknight has available, either on his person or banished Elsewhere via [[Banished Bow Arsenal]]. More importantly, if this Charm is used during a [[Join Battle]] action, all other combatants who beat the Abyssal's player's roll feel overwhelming dread at the thought of initiating hostilities against the suddenly armed deathknight. As a result, they suffer an internal penalty equal to the Abyssal's Archery rating on all attacks directed against the deathknight until he takes his first action. Any attacker willing to reflexively spend three [[Willpower]] can end the Charm's unnatural mental influence over her (gaining [[Limit]] or [[Resonance]] if appropriate), allowing her to attack the Abyssal without penalty. | ||
Latest revision as of 08:44, 25 November 2021
Cost: — (3m); Mins: Archery 3, Essence 2; Type: Permanent
Keywords: Martial-ready
Duration: Instant
Prerequisite Charms: Trance of Unhesitating Speed
To assault the Chosen of the Unconquered Sun is folly. Their retribution is swift and terrible. The Exalt must have an Archery weapon available for use to invoke this Charm, but it need not be in her hands. This Charm enhances the Join Battle action, giving the Solar a number of bonus successes on the Join Battle roll equal to her Essence. This Charm immediately and reflexively draws and readies an available Archery weapon.
The Solar invokes the described benefits by paying three motes. In addition, if the character rolls the highest Join Battle when using this Charm at the start of the fight, the first attack he makes following Join Battle is unexpected. The Solar must gain the highest result; ties spoil this effect.
Martial-ready: Martial Arts, Melee, Thrown.
Doom Drawn and Imminent
Same Charm for Abyssal Exalted.
Keywords: Combo-Basic, Emotion, Martial-ready, Mirror
Prerequisite Charms: Withering Feathered Maelstrom
When an Abyssal archer draws his weapon, panic ensues. Death is coming, its cold fist tight on the hearts of those who might be prey. Activating this Charm instantly draws and loads an Archery weapon the deathknight has available, either on his person or banished Elsewhere via Banished Bow Arsenal. More importantly, if this Charm is used during a Join Battle action, all other combatants who beat the Abyssal's player's roll feel overwhelming dread at the thought of initiating hostilities against the suddenly armed deathknight. As a result, they suffer an internal penalty equal to the Abyssal's Archery rating on all attacks directed against the deathknight until he takes his first action. Any attacker willing to reflexively spend three Willpower can end the Charm's unnatural mental influence over her (gaining Limit or Resonance if appropriate), allowing her to attack the Abyssal without penalty.