Carolina Reaper: Difference between revisions

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'''Anima:''' TODO
'''Anima:''' TODO


'''Attributes:''' Physical 4, Social 8, Mental 6, must have Resistance 2+
'''Attributes:''' Physical 4, Social 8, Mental 6,
* [[Strength]] 2, [[Dexterity]] 3, [[Stamina]] 2
* [[Charisma]] 2, [[Manipulation]] 5, [[Appearance]] 4
* [[Perception]] 2, [[Intelligence]] 2, [[Wits]] 5


'''Abilities:''' must have Archery 3, Performance 4, and Stealth 4 (will have 5 in all of those probably...)
'''Abilities:''' (28) must have Archery 3, Performance 4,  Resistance 2+, and Stealth 4
* Archery 4, Martial Arts 0, Melee 0, Thrown 0, War 0
* Integrity 1, Performance 4, Presence 0, Resistance 3, Survival 0
* Craft 0, Investigation 0, Lore 1, Medicine 0, Occult 0
* Athletics 2, Awareness 2, Dodge 3, Larceny 3, Stealth 4
* Bureaucracy 0, Linguistics 1, Ride 0, Sail 0, Socialize 0


'''Charms:'''
'''Charms:'''

Revision as of 20:38, 11 January 2020

Carolina Reaper

Name: Carolina Reaper

Concept: TODO, GM's test character, an Abyssal Exalted

Motivation: TODO

Caste: Day (Athletics, Awareness, Dodge, Larceny, and Stealth)

Anima: TODO

Attributes: Physical 4, Social 8, Mental 6,

Abilities: (28) must have Archery 3, Performance 4, Resistance 2+, and Stealth 4

  • Archery 4, Martial Arts 0, Melee 0, Thrown 0, War 0
  • Integrity 1, Performance 4, Presence 0, Resistance 3, Survival 0
  • Craft 0, Investigation 0, Lore 1, Medicine 0, Occult 0
  • Athletics 2, Awareness 2, Dodge 3, Larceny 3, Stealth 4
  • Bureaucracy 0, Linguistics 1, Ride 0, Sail 0, Socialize 0

Charms:

Plans

Charms: