Fury Inciting Presence
Cost: 10m, 1wp; Mins: War 3, Essence 3; Type: Simple (Speed 5 in long ticks)
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Mob-Dispersing Rebuke
The righteous anger of the Lawgivers inspires mortals to service. The Exalt attempts to persuade everyone who can hear him to join him in righteous violence, his player rolling (Charisma + [Performance or War]). This Charm organizes all characters whom the Exalt successfully persuades and who do not resist the persuasion (see Effects of Social Attacks) into an unordered military unit under the Exalt's direction. This unit dissolves if the Exalt abandons it for more than 15 long ticks.
Arise and Slaughter
The same as an Abyssal Exalted Charm. Adds Mirror Keyword.
Prerequisite Charms: Morale-Shattering Method
The Abyssal speaks to the corpses around her with calm and unquestionable authority, commanding them to awaken and make war upon the living. This Charm rips out a fragment of the Abyssal's own life force as part of its cost, distributing this animating energy among the nearest corpses within a radius of (War x 100) yards. These bodies claw their way out of the earth to form an unordered unit of zombie extras under the Abyssal's command, like a unit provided by purchasing an Abyssal Command with a rating equal to the Exalt's Essence (maximum of Abyssal Command 5). If the Abyssal abandons this unit for more than 15 long ticks or the Charm ends, the zombies collectively sigh and collapse back to lifelessness.
Abyssals may instead use this Charm as an Avatar 3 effect to summon an equivalent Abyssal Command of hungry ghost extras from the Labyrinth instead of raising zombies. These shades have Whispers 1 and cannot appear during the day. They automatically fade back to their lightless warrens just before dawn to avoid destruction. They similarly vanish if abandoned or the Charm ends.