Torrential Cascade

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Cost: 30 motes
Target: One body of water

The sorcerer hurls a ball of blue Essence-flame into a sea, lake, river or other large body of water that must be within 100 yards. White-capped waves form, and the roar of rushing water fills the air. On his second Shape Celestial Circle Sorcery action, the sorcerer raises his arms to the sky as a wall of water 20 yards high and 100 yards long rises from the body of water. Everyone within five miles receives a reflexive (Perception + Awareness) roll to notice this very loud event.

On his Cast Sorcery action, the sorcerer points in the direction he wishes the torrential cascade to flow and the wall of water surges outward on its journey. It travels at 50 yards per tick for (sorcerer's Essence x 5) ticks, remaining 20 yards high and 10 yards thick as it moves.

The torrential cascade destroys small buildings outright, and buildings larger than a single story take 45 levels of bashing damage as the cascade passes. For the purpose of moving large things, the torrent has a (Strength + Athletics) total of 35. Creatures caught in its path take environmental damage (5B/tick, Trauma 4). See Exalted, p. 130 for environmental damage rules. Escaping the torrent requires a ([Strength or Dexterity] + Athletics) roll, difficulty 4.

When the torrential cascade reaches its full length, the wall of water collapses, and the water drains naturally from that point. An affected region on land remains soaked and devastated; once-dry earth becomes deep mud or scoured arroyos. The area may take weeks to return to normal (if it ever does). Countermagic can collapse the wave prematurely.