Irresistible Penetrating Charge

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Cost: 3m per point of Magnitude, 1wp; Mins: Ride 4, War 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, War
Duration: One charge or the Dragon-Blood's Essence in long ticks, whichever is less
Prerequisite Charms: Charge of One Hundred Generals

This variation of Charge of One Hundred Generals can be used only for mass combat maneuvers. The Charm lets the Dragon- Blood temporarily boost the effectiveness of large groups of mounted cavalry. The Dragon-Blood must spend one Willpower plus three motes for each point of Magnitude the cavalry unit possesses. Beginning with the first action of actual combat and lasting for a number of long ticks equal to the Dragon-Blood's Essence, the Dragon-Blood's (Ride + Essence) is added to the unit's Join Battle roll, and his ({Ride + Essence} ÷ 3) is added to the unit's Close Combat Attack rating. This Charm can be used only during an actual charge and cannot be initiated once combat actually begins. The Dragon-Blood must be a part of the cavalry unit (although he does not have to be the leader), and a unit can benefit from only one use of this Charm at a time.