Template:Character Creation Summary Casteless Lunar Exalted
Step One: Character Concept
- Determine why your character has not had her caste fixed.
- Choose Concept and Motivation.
- Note Spirit Shape and Tell.
Step Two: Attributes
- Note that all Attributes start with one dot before you add any.
- Prioritize the three categories: Physical, Social, Mental (8/6/4).
- Choose Physical Attributes: Strength, Dexterity, Stamina.
- Choose Social Attributes: Charisma, Manipulation, Appearance.
- Choose Mental Attributes: Perception, Intelligence, Wits.
- Select Favored Attributes (2). You may not choose the same Attribute more than once. Casteless Lunars do not possess Caste Attributes.
Step Three: Abilities
- Note Survival as Favored Ability.
- Select one additional Favored Ability (may not be Survival).
- Choose Abilities (25). You may raise any of your Abilities to five without spending bonus points.
- Distribute four Specialties amongst your character's Abilities.
Step Four: Advantages
- Choose Backgrounds (7—none may be higher than 3 without spending bonus points).
- Choose 8 Lunar Charms or Knacks (at least 4 Charms and 1 Knack). You may take which you meet the prerequisites for.
- Choose Virtues (5—none may be higher than 3 without spending bonus points).
- Choose Virtue Flaw.
Step Five: Finishing Touches
- Record Essence (2).
- Willpower: All characters begin with Willpower rated at 5 and it can be increased at a cost of 1 bonus point per dot.
- Calculate your Personal Essence: Essence + [Willpower x 2].
- Calculate Peripheral Essence: [Essence x 4] + [Willpower x 2] + [highest Virtue x 4]).
- Record Health levels (7, plus any gained from Charms, most often Ox-Body Technique).
Bonus Points
Bonus Points Table
Trait | Cost |
---|---|
Attribute | 4 |
Ability | 2 (1 if a Favored or Caste Ability) |
Background | 1 (2 if the Background is being raised above 3) |
Specialty | 1 (2 per 1 if in a Favored or Caste Ability) |
Virtue | 1 per dot (Willpower is independent of Virtues) |
Willpower | 1 |
Intimacies | Characters may begin with up to (Willpower + Compassion) Intimacies without spending bonus points.* |
Essence | 7 |
Charms | 4 (3 if in a Favored or Caste Ability)* |
*Latest errata
- You get 18 bonus points, which may be spent at any time during character creation.
Sample Concepts
- Bloodthirsty Warlord—An escaped slave who returned to his people and became a bloodthirsty warlord and leads them in revenge upon his onetime captors.
- Wise Shaman—whose life is dedicated to protecting her homeland in the great Eastern forests from the depredations of the Wyld and greedy wood spirits alike.
Castes
The Casteless do not possess a caste.
Motivation
- Choose a driving and epic goal for your character.
Virtues
- Compassion—Empathy and forgiveness.
- Conviction—Determination and emotional fortitude.
- Temperance—Mental clarity and self-control.
- Valor—Courage and bravery.
Backgrounds
- Allies—Aides and friends who help in tasks.
- Artifact—Wondrous devices of the First Age.
- Backing—Standing and rank in an organization of power and influence.
- Contacts—Information sources and people in useful places.
- Cult—Mortals who worship you.
- Familiar—An animal companion.
- Followers—Mortals who look to you for leadership.
- Heart's Blood—The shapes of animals and men that you may take.
- Influence—Your pull in the world around you.
- Manse—A place of power and Essence.
- Mentor—A teacher and instructor.
- Reputation—Your renown in society.
- Resources— Material goods and money.
- Solar BondBond—A supernatural connection to your Solar mate.
- Taboo—Culturally significant behavior that helps protect a Casteless Lunar from the Wyld.
- Tattoo Artifact—An artifact of power worked into the very substance of the Lunar's tattoos.
Intimacies
- Start with a number of Intimacies up to your (Willpower + Compassion).
- Intimacies can be anything your character cares about on a meaningful level—a cause, an ideal, a place, a person, a nation.
- Don't worry if you can't come up with them, they are easy to gain and change.
- See Intimacies for more information.