All Dreams Die
Cost: 8m; Mins: Lore 5, Essence 2; Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Dream-Slaying Defense
This Charm draws upon the cold inevitability of the Underworld as a weapon against Chaos. The Abyssal can target a single Fair Folk he can perceive. His player rolls (Willpower + [Essence or Whispers]) against the raksha's Dodge MDV. Success means that the raksha cannot use Shaping effects for the rest of the story unless its Essence equals or exceeds that of the Abyssal. Even then, the Fair Folk's player must beat the Abyssal's activation successes with a reflexive (Willpower + Essence) roll for each Shaping action.
At Lore 5, Essence 4, an Abyssal can attack an entire waypoint of the Wyld with this Charm. He must occupy the waypoint. This attack alters the waypoint's geography and environmental conditions for one scene into any terrain that can be made with Nightmare-Carving Murmur. The tainted waypoint also negates all Shaping effects taken on it by other characters with an Essence rating less than the Abyssal. Shaping effects from equal or higher Essence beings similarly fail unless their player beats the Abyssal's activation successes with a reflexive (Willpower + Essence) roll for each action. After the scene ends, warped terrain dissolves back into its original state.