Wound-Cleansing Meditation

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Cost: 10m; Mins: Medicine 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious, Touch
Duration: Instant
Prerequisite Charms: Contagion-Curing Touch, Wound-Mending Care Technique

Great Solar healers can draw the poison from even unnatural wounds. This Charm enhances a dramatic action to treat, monitor and tend to the patient. This action requires one hour without a stunt or a Charm. This Charm replaces the normal benefits of medical care. Instead, the Solar's player rolls (Intelligence + Medicine). If she succeeds, the Solar converts the target's aggravated wound levels to lethal wound levels.