Leaping Dodge Method

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Cost: 3m; Mins: Dodge 3, Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Dawn, Counterattack
Duration: Instant
Prerequisite Charms: Shadow Over Water

The Solar is as elusive as a dream. The Exalt invokes this Charm after using her Dodge DV to defend against an attack. This Charm moves the character (10 + [Strength x Dodge]) yards vertically or (10 + [Strength x Dodge] x 2) yards horizontally. Characters may not enhance the distance this Charm carries them through the use of hearthstones, artifacts, sorcery, or other Charms.

The Exalt chooses the exact direction and distance of this leap, so long as it is away from her attacker. This Charm is treated as a counterattack, even though the jump is not hostile. It reduces the character's DV by one, it cannot be used with a counterattack, and it is resolved in Step 9 of attack resolution.

Foe-Shaming Defense

The same as an Abyssal Exalted Charm.
Adds Dusk and Mirrorkeywords.
Prerequisite Charms: Flitting Shadow Form

The Abyssal toys with an enemy by sidestepping her attack at the last moment, forcing her to embarrassingly overreach. This Charm offers a special unblockable "counterattack" to Melee or Martial Arts-based attacks using a pool of the deathknight's (Dexterity + Dodge + Essence). If this "attack" hits, the opponent takes no damage but is automatically stunned or prone (Abyssal's choice) without a roll. Foe-Shaming Defense is even more effective in response to attacks within a flurry, as a successful counterattack makes all subsequent attacks in the flurry automatically fail to hit the Abyssal.