Door-Evading Technique

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Cost: 10m, 1wp; Mins: Larceny 5, Essence 4; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Lock-Opening Touch

Only the unrighteous would lock a door to keep the Lawgivers out. Such an intention is proof of iniquity. This Charm is a Move action with the normal movement allowance, which bypasses a single closed portal. The character must be able to move, and this Charm uses up the character's Move action for the tick. The character can move through a closed door, a fallen portcullis or a sealed grate as if it were not there. This Charm only allows movement through portals—that is, objects intentionally designed for people, animals or spirits to pass through them. The character cannot use this Charm to walk through walls, squeeze through arrow slits or fish around inside a sealed chest.

Portals Mean Nothing

Same Charm for Abyssal Exalted. Adds Mirror keyword.
Prerequisite Charms: Chains Cannot Hold

Doorways and locks seem irrelevant to entropy.