Template:Dragon-Blooded Aspects

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  • Air: Nearly as aloof as they are insightful, the Children of Mela are almost uniformly brilliant, and prone to losing themselves in thought. Creatures of thought and subtlety, they embody the boundless creativity and idealism that can only exist in pure thought.
Caste Abilities: Linguistics, Lore, Occult, Stealth and Thrown
Anima Powers: May triple leaping distance, take no damage from falls of any height, add Essence rating to Dodge DV against Archery and Thrown attacks.
  • Earth: Islands of stability in the shifting seas around them, the Children of Pasiap are the very embodiment of constancy and fortitude, bringing order to the world around them with artifice and strategy. They form the bedrock supporting the individuals, causes and institutions to which they devote themselves.
Aspect Abilities: Awareness, Craft, Integrity, Resistance, and War
Anima Powers: May soak lethal damage with full Stamina and add Essence trait to rolls to resist grappling attacks or to avoid knockback. May add Essence to Stamina for all rolls when standing on earth or stone.
  • Fire: The passion and drive of the Children of Hesiesh are so great they can barely be contained, and the persuasive skills of a Fire Aspect can inspire armies. In the presence of these fonts of seemingly boundless energy, all is light and warmth, and once they've gone, all of Creation seems a colder, darker place.
Aspect Abilities: Athletics, Dodge, Melee, Presence and Socialize
Anima Powers: Becomes immune to fire and bursts into flame for scene. Touch inflicts (Essence) dice of lethal fire damage.
  • Water: Common wisdom regarding the Children of Daana'd states that their minds are flowing and their hearts are overflowing. Quick to adapt to new ideas and suspicious of dogma, they are fond of mysteries of all sorts, and love solving puzzles.
Aspect Abilities: Bureaucracy, Investigation, Larceny, Martial Arts and Sail
Anima Powers: May breathe and move freely underwater. Suffers no penalties to any action for being underwater and may move full movement rate in all directions. May walk or run across the surface of water as easily as if it were dry land.
  • Wood: Fascinated with life and its cycles and the nature and journey of the soul, Aspects of Wood often earn themselves a reputation for mysticism. Living as much in "might be" as "is," the Children of Sextes Jylis seem to live in a slightly different version of Creation from the rest of the Dragon-Blooded.
Aspect Abilities: Archery, Medicine, Performance, Ride and Survival
Anima Powers: Immune to plant-derived poisons. Skin produces a natural toxin. Adds Essence rating to Dodge DV against weapons with wooden shafts or hafts.