Template:Character Creation Summary Caste Lunar Exalted

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Revision as of 18:40, 27 January 2020 by Np (talk | contribs) (Bonus Points)
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Step One: Character Concept

Step Two: Attributes

Step Three: Abilities

Step Four: Advantages

  • Choose Backgrounds (7—none may be higher than 3 without spending bonus points).
  • Choose 8 Lunar Charms or Knacks (at least 4 Charms and 1 Knack). You may take which you meet the prerequisites for.
  • Choose Virtues (5—none may be higher than 3 without spending bonus points).
  • Choose Virtue Flaw.

Step Five: Finishing Touches

Bonus Points

Bonus Points Table

Trait Cost
Attribute 4 (3 if a Caste of Favored Attribute)
Ability 2 (1 if a Favored Ability)
Background 1 (2 if the Background is being raised above 3)
Specialty 1 (2 per 1 if in a Favored or Caste Ability)
Virtue 1 per dot (Willpower is independent of Virtues)
Willpower 1*
Intimacies Characters may begin with up to (Willpower + Compassion) Intimacies without spending bonus points.*
Essence 10
Charms 7 (5 if in a Favored or Caste Ability)
Knacks 6

*Latest errata

  • You get 18 bonus points, which may be spent at any time during character creation.

Sample Concepts

  • Bloodthirsty Warlord—An escaped slave who returned to his people and became a bloodthirsty warlord and leads them in revenge upon his onetime captors.
  • Wise Shaman—whose life is dedicated to protecting her homeland in the great Eastern forests from the depredations of the Wyld and greedy wood spirits alike.

Castes

  • Full Moon: Deadly warriors who survive via speed and strength.
Caste Attributes: Strength, Dexterity and Stamina.
Anima Powers: May double leaping distance and movement speed. Doubles Strength rating for purposes of feats of strength.
  • Changing Moon: Cunning agents who survive through guile and subtlety.
Caste Attributes: Charisma, Manipulation and Appearance.
Anima Powers: May appear as a person known to the Lunar for one scene. Gains Essence dice to actions assisted by trustworthiness of chosen image.
  • No Moon: Wise mystics who survive due to their intellect and ancient lore.
Caste Attributes: Perception, Intelligence and Wits.
Anima Powers: May reduce the mote cost of all Occult-related actions (whether Charm or spell) taken for the remainder of the scene. Also gains an obscuring aura of shadows.

Motivation

  • Choose a driving and epic goal for your character. (A normal mortal usually needs a simpler Motivation.)

Virtues

Backgrounds

  • Allies—Aides and friends who help in tasks.
  • Artifact—Wondrous devices of the First Age.
  • Backing—Standing and rank in an organization of power and influence.
  • Contacts—Information sources and people in useful places.
  • Cult—Mortals who worship you.
  • Familiar—An animal companion.
  • Followers—Mortals who look to you for leadership.
  • Heart's Blood—The shapes of animals and men that you may take.
  • Influence—Your pull in the world around you.
  • Manse—A place of power and Essence.
  • Mentor—A teacher and instructor.
  • Reputation—Your renown in society.
  • Resources— Material goods and money.
  • Solar Bond—A supernatural connection to your Solar mate.
  • Tattoo Artifact—An artifact of power worked into the very substance of the Lunar's tattoos.

Intimacies

  • Start with a number of Intimacies up to your (Willpower + Compassion).
  • Intimacies can be anything your character cares about on a meaningful level—a cause, an ideal, a place, a person, a nation.
  • Don't worry if you can't come up with them, they are easy to gain and change.
  • See Intimacies for more information.