Flight of the Sparrow
Cost: 3m; Mins: Dexterity 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Instinct-Driven Beast Movement
Stewards know when they must retreat to survive and protect their lands in the future. This Charm doubles a character's Move and Dash actions so long as he attempts to escape pursuit or otherwise flee a scene, event or area. Outside of combat time, this doubles long-term movement rates and adds (Dexterity) successes to any roll to determine relative speed between the character and a pursuer.
Flight of the Sparrow ends when the character releases the Essence or is no longer fleeing.