Scorpion and Toad Mastery

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Cost: 1m+; Mins: Stamina 4, Essence 3; Type: Reflexive
Keywords: Combo-OK, Poison or Sickness
Duration: Instant
Prerequisite Charms: Scorpion and Toad Assumption

Creation holds thousands of unique poisons and drugs, enough to make a dedicated assassin or hedonist despair at ever having them all on hand. Some Stewards find another avenue, for which they were much-loved in the First Age. Once a character has suffered the effects of a foreign substance on her body, she may reproduce it (assuming, of course, she survives).

The character may use a replicated drug, disease or poison in three ways:

  • She may channel it directly into her system, feeling its effect immediately.
  • She may excrete it onto a single weapon (natural or not), inflicting it upon the victim of her next successful attack. The usual method is to spit on a weapon. The character may activate Scorpion and Toad Mastery in Step 1 of attack resolution to invoke it with an attack.
  • She can milk it from her flesh, much as poison-sellers harvest venom from snakes, creating a sample that may be used later.

Creating a poison or drug costs a number of motes equal to twice the substance's Resources value. The cost to generate a disease is equal to the disease's virulence.