Mind-Blanking Fear Technique
Cost: 6m, 1wp; Mins: Charisma 4, Essence 3; Type: Simple (5 long ticks)
Keywords: Combo-OK, Illusion, Social
Duration: Instant
Prerequisite Charms: Instinct Memory Insertion, Perfect Fear Scent
The Stewards may inflict enough fear to wipe their foes' minds clear. The player rolls (Charisma + Presence + Essence) against a single target's Mental Defense Value. If the roll is successful, the character makes that person believe one memory to be false, a dream or otherwise not real. In effect, the character gets to remove one memory from the target's mind. This Charm also creates an instant Intimacy to the belief that the memory is not real. It requires one Willpower per scene to pierce the illusion, and the effect remains until the target breaks the Intimacy completely.