Mind-Blanking Fear Technique

From exalted2e
Revision as of 18:03, 30 January 2020 by Np (talk | contribs) (Created page with "'''Cost:''' {{6m, 1wp}}; '''Mins:''' Charisma 4, Essence 3; '''Type:''' {{Simple}} (5 long ticks)<br> '''Keywords:''' {{Combo-OK}}, {{Illusion}}, {{Social}}<br> ''...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Cost: 6m, 1wp; Mins: Charisma 4, Essence 3; Type: Simple (5 long ticks)
Keywords: Combo-OK, Illusion, Social
Duration: Instant
Prerequisite Charms: Instinct Memory Insertion, Perfect Fear Scent

The Stewards may inflict enough fear to wipe their foes' minds clear. The player rolls (Charisma + Presence + Essence) against a single target's Mental Defense Value. If the roll is successful, the character makes that person believe one memory to be false, a dream or otherwise not real. In effect, the character gets to remove one memory from the target's mind. This Charm also creates an instant Intimacy to the belief that the memory is not real. It requires one Willpower per scene to pierce the illusion, and the effect remains until the target breaks the Intimacy completely.