Template:Character Creation Summary Infernal Exalted

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Step One: Character Concept

Step Two: Attributes

Step Three: Abilities

  • Note five Caste Abilities.
  • Select Favored Abilities (5; may not be the same as Caste Abilities).
  • Choose Abilities (28). You may raise any of your Abilities to five without spending bonus points.
  • Distribute four Specialties amongst your character's Abilities. You can have up to three specialties per Ability - even the same specialty three times.

Step Four: Advantages

  • Choose Backgrounds (7, plus free Backgrounds—none may be higher than 3 without spending bonus points)
  • Charms (10-any Charms you meet the prerequisites for)
  • Virtues (5—none may be higher than 4 without spending bonus points)
  • Choose Virtue Flaw

Step Five: Finishing Touches

Bonus Points

Bonus Points Table

Trait Cost
Attribute 4
Ability 2 (1 if a Favored or Caste Ability)
Background 1 (2 if the Background is being raised above 3)
Specialty 1 (2 per 1 if in a Favored or Caste Ability)
Virtue 1 per dot (Willpower is independent of Virtues)
Willpower 1
Intimacies Characters may begin with up to (Willpower + Compassion) Intimacies without spending bonus points.*
Essence 7
Charms 4 (3 if in a Favored or Caste Ability)*

*Latest errata

  • You get 18 bonus points, which may be spent at any time during character creation.

Sample Concepts

TODO

Castes

  • Slayer: Violent and bloodthirsty, the Forsaken are destined to be Hell's generals.
Caste Abilities: Archery, Martial Arts, Melee, Thrown, and War
Anima Powers: May use their animas to appear awesome and terrifying for a scene.
Yozi Patron: Malfeas
  • Malefactor: Hypnotic and fanatical, the Blasphemous are destined to be Hell's priest-kings.
Caste Abilities: Integrity, Performance, Presence, Resistance, and Survival
Anima Powers: May use their animas to destroy holy symbols, to harm the servants of the light and to facilitate the worship of the Yozis.
Yozi Patron: Cecelyne
  • Defiler: Brilliant but depraved, the Unclean are destined to reshape Creation as Hell's visionaries.
Caste Abilities: Craft, Investigation, Lore, Medicine, and Occult
Anima Powers: May use their animas as protective shields.
Yozi Patron: She Who Lives In Her Name
  • Scourge: Mad masters of stealth and trickery, the Wretched are destined to deal silent death as Adorjan's assassins.
Caste Abilities: Athletics, Awareness, Dodge, Larceny, and Stealth
Anima Powers: May use their animas as cloaks against detection, and may mute their animas' display when using Essence.
Yozi Patron: Adorjan
  • Fiend: Scheming manipulators of diplomacy and emotion, the Deceivers are destined to mold mortal and godly society into a form suitable for demonic purposes as Hell's advocates.
Caste Abilities: Bureaucracy, Linguistics, Ride, Sail, and Socialize
Anima Powers: May use their animas to sanctify oaths and contracts enforced by the power of Malfeas itself, to interfere with similar oaths sanctified by Heaven or their slain brethren and to provide diplomatic immunity when dealing with demons, the Fair Folk and the dead.
Yozi Patron: The Ebon Dragon

Motivation

  • Choose a driving and epic goal for your character.

Virtues

  • Compassion—The ability to understand the feelings of others, regardless of whether or not one actually cares about those feelings.
  • Conviction—Being driven toward fulfilling one's Motivation and Urge.
  • Temperance—Self-control and a willingness to ignore one's vices unless engaging in them actually advances one's plans.
  • Valor—Bravery in the face of a Creation that rejects the rightness of the Malfean cause.

Backgrounds

  • Allies—Aides and friends who help in tasks.
  • Artifact—Wondrous devices of the First Age.
  • Backing—Standing and rank in an organization of power and influence.
  • Contacts—Information sources and people in useful places.
  • Cult—Mortals who worship you.
  • Familiar—An animal companion.
  • Familiar (Demonic)—A demonic companion.
  • Followers—Mortals who look to you for leadership.
  • Influence—Your pull in the world around you.
  • Manse—A place of power and Essence.
  • Mentor—A teacher and instructor.
  • Past Life—Memories of one or more of the prior hosts of your Infernal Exaltation.
  • Resources— Material goods and money.
  • Savant—Advanced knowledge of First Age lore and technology.
  • Spies – A network of agents and infiltrators who supply you with inside information on your enemies.

Intimacies

  • Start with a number of Intimacies up to your (Willpower + Compassion).
  • Intimacies can be anything your character cares about on a meaningful level—a cause, an ideal, a place, a person, a nation.
  • Don't worry if you can't come up with them, they are easy to gain and change.
  • See Intimacies for more information.