Template:Character Creation Summary Infernal Exalted
Step One: Character Concept
- Choose concept, caste, Motivation, and Urge.
- Note caste's anima powers.
Step Two: Attributes
- Note that all Attributes start with one dot before you add any.
- Prioritize the three categories: Physical, Social, Mental (8/6/4)
- Choose Physical Attributes: Strength, Dexterity, Stamina
- Choose Social Attributes: Charisma, Manipulation, Appearance
- Choose Mental Attributes: Perception, Intelligence, Wits
Step Three: Abilities
- Note five Caste Abilities.
- Select Favored Abilities (5; may not be the same as Caste Abilities).
- Choose Abilities (28). You may raise any of your Abilities to five without spending bonus points.
- Distribute four Specialties amongst your character's Abilities. You can have up to three specialties per Ability - even the same specialty three times.
Step Four: Advantages
- Choose Backgrounds (7, plus free Backgrounds—none may be higher than 3 without spending bonus points)
- Charms (10-any Charms you meet the prerequisites for)
- Virtues (5—none may be higher than 4 without spending bonus points)
- Choose Virtue Flaw
Step Five: Finishing Touches
- Record Essence 2.
- Willpower: Exalted characters begin with Willpower rated at 5 and it can be increased at a cost of 1 bonus point per dot, up to 8 points at character creation.
- Calculate your Personal Essence: [Essence x 3] + Willpower.
- Calculate Peripheral Essence: [Essence x 7] + Willpower + [the sum of Virtues].
- Record Health levels (7, plus any gained from Charms).
Bonus Points
Bonus Points Table
Trait | Cost |
---|---|
Attribute | 4 |
Ability | 2 (1 if a Favored or Caste Ability) |
Background | 1 (2 if the Background is being raised above 3) |
Specialty | 1 (2 per 1 if in a Favored or Caste Ability) |
Virtue | 1 per dot (Willpower is independent of Virtues) |
Willpower | 1 |
Intimacies | Characters may begin with up to (Willpower + Compassion) Intimacies without spending bonus points.* |
Essence | 7 |
Charms | 4 (3 if in a Favored or Caste Ability)* |
*Latest errata
- You get 18 bonus points, which may be spent at any time during character creation.
Sample Concepts
TODO
Castes
- Slayer: Violent and bloodthirsty, the Forsaken are destined to be Hell's generals.
- Malefactor: Hypnotic and fanatical, the Blasphemous are destined to be Hell's priest-kings.
- Caste Abilities: Integrity, Performance, Presence, Resistance, and Survival
- Anima Powers: May use their animas to destroy holy symbols, to harm the servants of the light and to facilitate the worship of the Yozis.
- Yozi Patron: Cecelyne
- Defiler: Brilliant but depraved, the Unclean are destined to reshape Creation as Hell's visionaries.
- Caste Abilities: Craft, Investigation, Lore, Medicine, and Occult
- Anima Powers: May use their animas as protective shields.
- Yozi Patron: She Who Lives In Her Name
- Scourge: Mad masters of stealth and trickery, the Wretched are destined to deal silent death as Adorjan's assassins.
- Fiend: Scheming manipulators of diplomacy and emotion, the Deceivers are destined to mold mortal and godly society into a form suitable for demonic purposes as Hell's advocates.
- Caste Abilities: Bureaucracy, Linguistics, Ride, Sail, and Socialize
- Anima Powers: May use their animas to sanctify oaths and contracts enforced by the power of Malfeas itself, to interfere with similar oaths sanctified by Heaven or their slain brethren and to provide diplomatic immunity when dealing with demons, the Fair Folk and the dead.
- Yozi Patron: The Ebon Dragon
Motivation
- Choose a driving and epic goal for your character.
Virtues
- Compassion—The ability to understand the feelings of others, regardless of whether or not one actually cares about those feelings.
- Conviction—Being driven toward fulfilling one's Motivation and Urge.
- Temperance—Self-control and a willingness to ignore one's vices unless engaging in them actually advances one's plans.
- Valor—Bravery in the face of a Creation that rejects the rightness of the Malfean cause.
Backgrounds
- Allies—Aides and friends who help in tasks.
- Artifact—Wondrous devices of the First Age.
- Backing—Standing and rank in an organization of power and influence.
- Contacts—Information sources and people in useful places.
- Cult—Mortals who worship you.
- Familiar—An animal companion.
- Familiar (Demonic)—A demonic companion.
- Followers—Mortals who look to you for leadership.
- Influence—Your pull in the world around you.
- Manse—A place of power and Essence.
- Mentor—A teacher and instructor.
- Past Life—Memories of one or more of the prior hosts of your Infernal Exaltation.
- Resources— Material goods and money.
- Savant—Advanced knowledge of First Age lore and technology.
- Spies – A network of agents and infiltrators who supply you with inside information on your enemies.
Intimacies
- Start with a number of Intimacies up to your (Willpower + Compassion).
- Intimacies can be anything your character cares about on a meaningful level—a cause, an ideal, a place, a person, a nation.
- Don't worry if you can't come up with them, they are easy to gain and change.
- See Intimacies for more information.