Terrifying (Element) Dragon Roar

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Cost: 4m; Mins: Presence 4, Essence 2; Type: Simple
Keywords: Combo-OK, Elemental, Obvious
Duration: One scene
Prerequisite Charms: Aura of Invulnerability

When little children in the Realm ask their parents what thunder is, the parents often say that it's the sound of the Elemental Dragons roaring down from Heaven to frighten away evil spirits. This Charm invokes the awesome power of the Dragons by letting a Terrestrial Exalt yell with the force of an angry god. The roar focuses the Exalt's elemental power on a man-sized target, which must be within a number of feet equal to the Exalt's (permanent Essence x 20).

The precise effect differs depending on the aspect of the Dragon-Blood. Air shatters glass and deafens living creatures for the remainder of the scene. Earth can blast a man-sized hole in a stone wall or explode the ground beneath the target's feet, inflicting four levels of bashing damage (which can be soaked). Fire can ignite flammable objects, and while the yell cannot damage flesh directly, if the target's clothing catches fire, she suffers two levels of lethal damage every action until she puts the flames out. Water will drench the target with enough water to douse a campfire, and the player of a living target hit by the yell must successfully roll (Strength + Athletics) at difficulty 4 to keep her character from being knocked prone by the force of the blow. Finally, Wood can shatter a wooden door completely or, if used against a living target, splinter any wooden bows, arrows or other weapons the target carries.

This Charm is actually a cluster of Charms, one for each of the five elements. A Dragon-Blood can learn multiple versions of this Charm, but he must learn the one associated with his aspect element first. Regardless of the specific elemental version learned, this Charm is always considered to be a Fire-aspected Charm for purposes of determining whether the one-mote surcharge for out-of-aspect Charms applies.

Latest Errata: To use this Charm, make an unblockable attack roll of Appearance + Presence + Breeding; the attack's range is (Essence x 6) yards. The target cannot be larger than (Essence x 2) yards in any dimension. A successful hit causes the following effects as appropriate:

Air: All non-magical glass within a yard of the target shatters and the target suffers one level of unsoakable bashing damage; the target loses its sense of hearing for a scene as a Crippling effect. Earth: The pulverizing vocalization destroys a non-magical inanimate target or comparably-sized segment of a larger structure that is made of earth, clay, stone, etc. Other targets suffer 4B from the explosion of the ground beneath them. Fire: Ignites everything readily flammable within a yard of the target as an environmental hazard with Damage 2L/action, Trauma 3. Non-flammable objects suffer no damage upfront, but may be burned by the non-magical fires the Charm sets. Water: The roar extinguishes any volume of non-magical fire it can target and knocks targeted beings prone. Wood: As Air above, but shattering non-magical wood instead of glass.

A Terrestrial with Essence 5+ can pay an extra +1wp when activating the Charm to unleash an area attack against every valid target in range.