Passion Transmuting Nuance
Cost: 3m; Mins: Presence 2, Essence 2; Type: Simple (Speed 5 in long ticks)
Keywords: Combo-OK, Emotion, Social
Duration: One scene
Prerequisite Charms: None
The Dragon-Blood can transmute one strong passion (lust, rage or terror) into one of the other two. She must first engage her target in conversation for a number of long ticks equal to 10 – her Essence, then her player rolls (Manipulation + Presence) against a difficulty equal to the target's Essence, minus one for every point by which the Dragon-Blood’s Essence exceeds the target's. If successful, the Dragon-Blood's player gains two dice on all subsequent social attack rolls against the target designed to play off the target's new emotional state. Also, a target who has been affected by this Charm acts as if his Temperance Virtue had been reduced to 1 for the duration of the scene.
Latest Errata: This Charm cannot be a character's first action in social combat (replacing the requirement of ticks spent conversing). The Charm's unnatural social attack uses a dice pool of (Manipulation + Presence + Essence); if it beats the target's MDV, the desired emotion burns in her heart for a scene (also reducing her Temperance to 1 unless that is her primary Virtue). Feelings conferred by the Charm provide the same social combat benefits and drawbacks as a high-rated Virtue. Paying 1wp at any point frees a character from this Charm.