Blood Monsoon

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Cost: 50 motes + 1lhl
Target: Area

The necromancer cuts her own palm and cups the blood in her hand. She raises her hand, and her anima blasts the blood into the sky in a growing, rising fountain. At a mile's height, the blood-geyser spreads into a huge, disk-shaped cloud that is a number of miles wide equal to the necromancer's Essence. The necromancer can take other actions once she casts the spell, though the cloud takes an hour to reach its full extent. And then it rains blood.

The sun is blotted out. For a number of hours equal to the caster's Stamina, the sanguine rain falls and the affected area is considered part of the Underworld. Ghosts, for example, are material. Abyssal Exalted also respire Essence naturally, while spirits and other Exalted do not. In addition, even the most peaceful or inoffensive animals kill each other and cannibalize the remains—or commit suicide in any way they can. The stench of gore makes people sick. Every character's player rolls (Stamina + Resistance) for each hour of action, to resist a -1 external penalty to all actions while the rain lasts. For a year and a day afterward, outbreaks of every possible disease haunt the area, impregnated in the water and crops that grow there, while the stench of rotting blood attracts all the undead for miles.